Jim's Stupid Questions

JimTheDinosaur

Vault Dweller
Modder
I'm going through the weapon stats at the moment, and there's a few that I find odd.

1: the eyeball_fists (1 & 2), these don't exist right? Or are they cut content restored in the RP?

2: Especially this one I don't get: why does the deathclaw have a second weapon (deathclaw_claw_2) which does more damage, but is identical in all other ways to number 1?

3: Zip gun and phazer, are these in RP?
 
Re: Weird weapons

Eyeball_fists are most likely the weapons for the floating eyebots.
The deathclaw weapons are probably different to reflect the differences between the baby and adult deathclaws, or between the regular and tough deathclaws.
The zip gun was a unique, improvised weapon that Lenny had. The phazer was a unique, powerful weapon found on one of the bodies at the Star Trek easter egg encounter. (Don't know if they are in the RP, but they are in other mods.)
 
I agree with everything MIB88 said.
The phazer and zip gun are both in the RP (though I think the zip gun is not available if the mod is installed with the new Lenny model, as he has no pistol animations).
 
Darek said:
I agree with everything MIB88 said.
The phazer and zip gun are both in the RP (though I think the zip gun is not available if the mod is installed with the new Lenny model, as he has no pistol animations).
You can buy zip gun from an Abbey monk, sometimes he also has 9mm Mauser or leather armors.
 
Does anyone know how to get to the proto data of a tile in a map? The reason I want to know is that I want to figure out the material of the tile the player is standing on. This data is in that tile's proto data, which I can't figure out how to access. With an object like a critter or an item it's straightforward, but as far as I can tell the only thing you can find out about a tile in a map is either its "number" or its fid, through sfall's get_tile_fid function.

So, is there a way to use either of these to get at a tile's proto data?
 
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