Don't Try This At Home
Don't Try This At Home
Not one to dip into the real mechanics, this day, perhaps this life, and encourage those that can, to counter point any intuitive game running like mine. With the cold dead hand of hard coded probability Delta's.
Right or wrong, ... , hard pan or statistical mudslide, my investment is in playing the game.
Had FOT on deck , on the game PC, to try the 50 cal Sniper Rifle Variant with a 'Gifted Cadre' and couldn't resist another 'travel with Tandi'....
FO 1, Mac version with patch. { Mac OS 10.4 allows quitting with out forced quitting.]
Took the stats from my last successful FO 1 PC ingenue. Gifted, traded Small Frame for this -- Jinxed --, and stripped and then stacked 3 points into Luck.
S: 6 / P: 7 / En: 5 / Ch: 5 / In: 8 / Ag: 8 / L: 8 . Tagged: Small Guns, Big Guns, and Speech. Expect to feed points into Steal, Science, and whatever to solve the quests. Expect to cash in this Raider loot in the Hub for books rather than the next level up in weapons and armor, the Glow always provides.
Wouldn't be a RPG with out rat killing ....
Rat Stomping 101, with Jinxed drop that knife often enough that wished I tagged Unarmed. Lots of bad criticals, lost lots of Hit Points, wished I Tagged First Aide And Doctor too. At least at that level a successful repair is 25 to 50 points, that's 1 or 2 in rat units, and a significant contribution until level 5 or 6. No gain with out pain.
[Is there a 'one' - 'true' RPG with 'less' rat in it? This one of, (THE 'one' - 'true' real time, 3-D, cool particle effects). LIFE'S genuine original ... S. O. L.'s ?]
Was killed twice before leaving the Vault training womb, when some critical took away my turns and the rat, rats nibbled away ...
Short arm inspection: fire arm criticals-- drop ammo --- drop gun -- no friendly fire like it can, will be, .... , well, Ian only shot me once, and burst fire into a crowd of Raiders some times wings Ian when he lopes ahead in the excitement.
Ian's criticals are similar, loses ammo, rarely dropped gun, has yet to drop knife.
Lot of pixel searches groping for weapons in the dark. Love throwing flares around in Vault 15. Helps the nascent level 2 or 3 ''shootist'' with all those territorial rat-pigs.
First time criticals ''helped'' was when attacked by mantises. Scorpions can hurt themselves too.
How Luck comes in? Critical wounds help when taking out Raider Clan. Got an amazing roll of 'good' critical-s when swarmed by Raiders.
Where does the 'good' jinx come in? One dropped gun or lost clip per round [or even every other round], is 3 to 13 hit points your PC or Ian doesn't lose.
Took four runs at the Raiders to survive with Tandi, Ian, and the PC still standing.
Point blank aimed shot gun, Uzi at burst, hunting rifle for long shots into the dark..
that's how Mama cleans house ...
Raider land.
'Bad' criticals were not the severed ham string and flood of rodent death as in the rat caves , more like the 50-50 quietfanatic alludes to.
Luck? With 8 luck one tends to ''trip over'' stuff in the wastes. The wheel of karma stubs your toes with 9-mm ammo, green fruit, and a 'designer' tote bag, at least 4 or 5 times between Vault 13, Shady Sands, Vault 15 and back ... diverted points to steal to get that BB gun on the second try, (and later
Tandi's knife) wish i didn't lose my B-B's to a 'bad' critical
Tend to run a big posse' so will see how 'good, bad, and ugly' criticals will become.
Do not expect to get 9 or 10 Luck until the LA Work Camp, so plenty of time to see which way the Jinxed karma flies, and if a max-ed Luck threshold exists to tilt the table, stack the deck, load the dice for any party in particular.
4too