John Deiley gets jiggy with it..

Odin

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Next up in our feature called Fallout Developers Profile is none other than John W. Deiley, who worked on Fallout 2 and Fallout 3/Van Buren as a Designer. Here's a preview:<blockquote>What is your hope for future Fallout games? Would you like to be a part of a future Fo team?

I can only hope that a developer who really cares for Fallout and the universe it’s based in gets the license. I don’t want to see the game cheapened in order for someone to just “make a buck” or go with the prevailing trend of console gaming. I think a massively multiplayer online version of Fallout would be nice.

Would I like to be part of a future team? Absolutely. I can’t think of a better future. </blockquote>Hear, Hear! Some good stuff in there..
Link: Fallout Developers Profile - John W. Deiley
 
I think a massively multiplayer online version of Fallout would be nice.

Actually, Interplay announced the Fallout Universe MMORPG back when Fargo was still in charge of the company.

MicroForte (Fallout Tactics) was tapped to be the developer of the MMORPG and they were going to use their Big World Technology.

The project died a very quiet death once Fargo left the company.
 
Yeah true Eragon, and Microforte finally announced their MMORPG last month,after all these years.

The MMORPG market is saturated, companies are droping plans about developing new ones in droves, and a few of those that are successfull are having some troubles now. Only Lineage2 seems to have gathered some momentum, but still i disagree with the view of Deiley and a few more guys inside or formerly at Interplay that it would be a nice cash cow to provide funds to do other things and to give some fun moments to fallout fans. In the end MMORPGs are still a niche smaller that the console and CRPG market, with only a handfull of titles having real success and profitability.

But that wasn`t the only thing in the profile, overall i quite liked it, i agree with his views about FOBOS (let`s face it, he is talking about FOBOS there) and about the importance of story. Pretty interesting overall. And he worked in satellite comunications, that`s really cool :), and i wish he can tell us more stories some day.
 
I liked the article until "I think a massively multiplayer online version of Fallout would be nice."

Than I filed him under "moron".

There's an entire archive of reasons why this idea is a bad one, Deiley didn't have to make his job prospects worse by calling himself a designer and come up with this hot steaming load of brain shit.

I have some reason to believe that we at NMA's forums were used as a sounding board to debunk most of the problems when the original idiocy of FOOL was considered at IPLY. It would certainly explain the upsurge of threads about that topic then (now archived). I think with the quality of arguments, I have further suspicion of why that pipe dream died and it's an easy one to come to.

Then there's the essential point of the setting, in which you're supposedly in a post-apocalyptic world. It is sort of hard to have the post-apocalyptic feeling when there's a thousand other fuckheads out there, unless you count the F:POS trashy Chuck "Tijuana Special" Cuevas where a few Fo1 posters "make the setting okay". Someone posted a joke about a Fallout MMORPG, I forgot if it was here or at RPGCodex. You are not going to have Fallout; you will have the same lame bullshit like in every MMORPG and licensed multiplayer game, ever.

This is how it would be. Yes, I really want to rub elbows with that load of unimaginative brain donors. Screw being the 10,000th person to get the water chip, Vault 13 is going to die.

Those who have played MMORPG's at length know how poorly the world are composed, compared to a real game. The base fact of that comes from the world having to be designed to accomodate the mass of players. It's a far different thing from developing for a single-player game or a game with co-op multiplayer. Even so, a post-apocalyptic wastelands could be hardly represented in a MMORPG unless you count Star Wars Galaxies. Otherwise, the worlds are too populate. :twisted:

A designer that pays no regard for the setting? I hope he's a lot more useful in other design aspects, as understanding MMORPG mechanics and the current MMORPG market (as I have predicted from a good time back, yet again) don't seem to be in his realm of undertstanding. Either that, or he's still under the effects of the Stupid Disease caught from Interplay's marketing dept. MMORPG=$!!!111lOLO!L!O! LOLOMGOMGOMGOMGOMG!!!!MAEK ONNE!!!

Please note: This thread is not going to turn into a haven for hopeless MMOG kiddies who have no idea of game mechanics. We've heard all of the lame excuses for FOOL and have debunked the concept at length. Tread into that at your own risk; I would suggest that you do not go there.
 
I love these dev profiles, I'm hoping you can one day get an interview with all of them (though I missed a picture for this one :(). As for his comments, I'll have to wait til I can read it, I've got an exam in 20 minutes...
 
I was responsible for the Temple of Trials at the beginning and several quests within the village.
Now we know who to blame.
Damned Temple of Trials...*grumble* *grumble* *grumble*...
 
Big_T_UK said:
Now we know who to blame.
Damned Temple of Trials...*grumble* *grumble* *grumble*...

Remember tho that he wasn't the one who wanted the temple of trials in the game, that was a PR department decision.. Deiley only made it...ie don't shoot the messenger..
 
Odin said:
Remember tho that he wasn't the one who wanted the temple of trials in the game, that was a PR department decision.. Deiley only made it...ie don't shoot the messenger..
Yeah, I know, but it could have been made a little better. Less of a waste of time.
 
Hrm... reading it over, his view of the future for rpg's is a little depressing though it seems logical to me.

As for his comments on the MMORPG thing, I'll have to read the archived posts and see what they say but I dont think it would be bad if it was done similar to what I heard this one was done like. Sorry, I don't remember its name, just that it was based in Egypt? and you basically lived in a community and worked to build it.
 
Big_T_UK said:
Yeah, I know, but it could have been made a little better. Less of a waste of time.

Like how ? The temple of trials were made to be a tutorial, as a tutorial it's fine enough. Sure it would have been nice/easier to have the tutorials like in FOT, where you had a small video clip that showed you how before you did it.. But other than that it's fine, me thinks.....

The only problem I got with the Temple of trials is that it should have been made as a choice, rather than an obligation. But then again that's wasn't Deiley's choice..

Edit:
Well I also wished they had made the tutorial more tribalish, rather than a huge ass temple in the middle of no where..
 
lilfyffedawg said:
As for his comments on the MMORPG thing, I'll have to read the archived posts and see what they say but I dont think it would be bad if it was done similar to what I heard this one was done like.

I think that's the crux of the problem. Or at least you didn't think before you posted into this thread when I gave a clear warning.

Sorry, I don't remember its name, just that it was based in Egypt? and you basically lived in a community and worked to build it.

First, I think you mean this. Yes, that is nice, but it's pretty much nothing more than a MMOSim.

Despite tailoring the mechanics to that kind of play, it still cannot be anywhere near the same as a CRPG because of one reason. Having to cater to the multitude of customers at the same time versus handling the various playstyles on an individual or small group basis.

So what then would be the market presence of the game? NOTHING. So you don't see how pitiful it would be, compared to other MMORPGs? It wouldn't be in the top five; it wouldn't be in the top 20. Assuming that people would touch the game, despite all the loathing the majority of the Fallout fans have of the concept (I should append that, those with a clue of game design), it would have a small audience.

What? Nobody else got the irony of Deiley's statements?

I don’t want to see the game cheapened in order for someone to just “make a buck” or go with the prevailing trend of console gaming. I think a massively multiplayer online version of Fallout would be nice.

You can't get any more humorously ironic than that statement. Simply put, you could either have a financial failure or something in which the setting was lobotomized for a quick buck. Much like Ultima was.

Odin said:
Remember tho that he wasn't the one who wanted the temple of trials in the game, that was a PR department decision.. Deiley only made it...ie don't shoot the messenger..

Yeah, Tim has said as much in the past. That was one of the things that irked him, if I recall correctly.
 
Roshambo said:
lilfyffedawg said:
As for his comments on the MMORPG thing, I'll have to read the archived posts and see what they say but I dont think it would be bad if it was done similar to what I heard this one was done like.

I think that's the crux of the problem. Or at least you didn't think before you posted into this thread when I gave a clear warning.

Sorry, I don't remember its name, just that it was based in Egypt? and you basically lived in a community and worked to build it.

First, I think you mean this. Yes, that is nice, but it's pretty much nothing more than a MMOSim.

Despite tailoring the mechanics to that kind of play, it still cannot be anywhere near the same as a CRPG because of one reason. Having to cater to the multitude of customers at the same time versus handling the various playstyles on an individual or small group basis.

So what then would be the market presence of the game? NOTHING. So you don't see how pitiful it would be, compared to other MMORPGs? It wouldn't be in the top five; it wouldn't be in the top 20. Assuming that people would touch the game, despite all the loathing the majority of the Fallout fans have of the concept (I should append that, those with a clue of game design), it would have a small audience.

What? Nobody else got the irony of Deiley's statements?

I don’t want to see the game cheapened in order for someone to just “make a buck” or go with the prevailing trend of console gaming. I think a massively multiplayer online version of Fallout would be nice.

You can't get any more humorously ironic than that statement. Simply put, you could either have a financial failure or something in which the setting was lobotomized for a quick buck. Much like Ultima was.

Odin said:
Remember tho that he wasn't the one who wanted the temple of trials in the game, that was a PR department decision.. Deiley only made it...ie don't shoot the messenger..

Yeah, Tim has said as much in the past. That was one of the things that irked him, if I recall correctly.

Point taken and you're absolutely correct. I myself refuse to play MMORPGS and am disgruntled with the massive wave that is being produced. I was simply stating that for a game in the universe is feasible that would maintain the setting. Whether it would be economically worthwhile or an entertaining game is a different stack of cards entirely (and you have already handled that pack perfectly so i see no reason to enter that ground).
 
lilfyffedawg said:
I was simply stating that for a game in the universe is feasible that would maintain the setting.

This comes across a little garbled. Do you mean that it is feasible to have a game in the setting to the point where it does resemble Fallout's universe?

Think of the population of most MMORPG cities and how most people congregate near an easy-to-reach city. Then take a look at Shady Sands or a number of other Fallout locations. It is not going to happen.
 
lol once again, you're right. As I mentioned either here or in the other topic, I haven't played a MMORPG before so my mind can't quite grasp the size we're going on. Now please, lets drop the issue before I look any more foolish. :lol:
 
I actually wouldn't mind a multiplayer for FO. Shredding muties is great fun but by the time I'm 40th level I'm bored. Blowing chunks out of them with some pals would be a nice change.
 
Josan said:
I actually wouldn't mind a multiplayer for FO. Shredding muties is great fun but by the time I'm 40th level I'm bored. Blowing chunks out of them with some pals would be a nice change.

As long as it would remain focused in the single player it's alright for me.
 
I could see a multiplayer component being short scenarios seperate of the main single player game. Like mini missions, such as 'you and your group of friends are a band of mercenaries hired to protect this caravan as it travels through the wastes', and so on. It could be integrated into the main single player game by having referecnes to the multiplayer missions, so you meet the caravan and the mercenaries in the game... but in the multiplayer side of things, you get to play those mercenaries in a mini mission.
 
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