Joystiq has a few more bits on Fallout 3

Silencer

Night Watchman
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Joystiq made a short summary of what has been made known about Fallout 3, of note there are sa few points in particular:<blockquote>The game takes place 30 years after the events Fallout 2. The events of the much-maligned Fallout: Brotherhood and Fallout: Tactics never happened in the universe of Fallout 3.</blockquote>This would indicate that the Brotherhood of Steel mentioned are from the original brotherhood from Lost Hills, and might have gotten to D.C. by Vertibirds.<blockquote>There will be 21 collectible bobbleheads hidden throughout the game for Easter egg lovers.</blockquote>Yay, gotta catch them all!<blockquote>* There will be no drivable vehicles in the game, but you can travel between locations through subway tunnels.
* There are children in the game, but the team isn't sure yet if they will be killable as they were in the previous Fallout games.</blockquote>Which is something along the lines of original games, except it has already been confirmed on Critical Hits Fallout 3 FAQ the children will no tbe killable. <blockquote>You'll be able to hire mercenaries to aid you as in the first Fallout game. You won't have much direct control over them.</blockquote>Except in Fallout, those were not mercenaries (though technically, you could "hire" Ian, you could have also otten him to join you free), unfortunately, Diablo 2 pops to my mind quicker.

Link: More Fallout 3 details than you can shake a nuke at @ Joystiq

Thanks Wasteland Stories!
 
Silencer said:
The events of the much-maligned Fallout: Brotherhood and Fallout: Tactics never happened in the universe of Fallout 3.

There will be 21 collectible bobbleheads hidden throughout the game for Easter egg lovers.

You won't have much direct control over them.

These are good things. Would be better if there were Rocks, obviously.
 
Speculating: OK, Toadd made a character using 40 stat points at the begin of this "game" (7 skills x 5 starting points = 35, plus 5 to add on). Now, he's playing the game, trying to collect all of the 21 Rocks! How exciting... Let's see his stats near the end of the game, it's 61 points in total, making most of his stats upgraded to 8, 9 or 10.

Hmmmm... Powergaming? Nope, those Orcs are really tough.
 
i remember a time when minigames were a humoristic cultural reference from outside the gameworld not another minigame.

If anyone would care to do a roundup of strictly all the info from the previews sans pr i'm willing to offer gratitude and a cookie. :)
 
There will be no drivable vehicles in the game, but you can travel between locations through subway tunnels.

So you will be travelling from place to place through subway tunnels (read: dungeons).
I was kind of expecting the slow, annoying travel system from Oblivion, where you have to walk or run from place to place. Or maybe this after all means you will have to walk through the dungeon-like subway tunnels and fight off mutated monsters that will guard treasure chests.

This could on the other hand mean that the subway tunnels are a quick and safe way to travel between the parts of a city, while longer trips have to be made on surface. I don't think there has been any talk about the travel system? The good old world map travelling will most likely be abandoned, I can't see how they would implement it on Fallout 3 after seeing it is an action RPG/FPS.
 
shokki_ said:
The good old world map travelling will most likely be abandoned, I can't see how they would implement it on Fallout 3 after seeing it is an action RPG/FPS.

They could implement it in the exact same way they did in Fallout 1. Oblivion has something not entirely dissimilar, you just click on a location and teleport there. It would be trivial to modify that to Fallout 1 style walking... and add Random encounters during such.
 
oh this wonderfull next gen technology :) ! youd think they could at least do some form of vehicles in an more open and desert kind of area and a bigger world ... at least we will have brown hues and bloom.
 
Hmm the subway thing sounds weird, I get the feeling the engine can't probably handle rendering complex city ruins on the scale of an Oblivion world space.. so instead they are making smaller separate world spaces linked by the subways, with nothing in-between. In Oblivion they did similar by having towns exist in separate world cells (hence no levitation, and walled in settlements). Sounds like they are taking this one step further, it saves them time and cuts down the on the resources needed to run it (Remember consoles can't be upgraded!).

The downside is that it would mean there is no 'world' to explore. This means no wastes to wander between locations, and little landmass for modders to play with. This theory could also explain why in some previews people have noted the line of sight is lower than in Oblivion (masked by depth of field and ruins everywhere), and how the world is already being described as substantially smaller then Obliv's - not to mention the lack of vehicles.

I'm theorizing, but i've been right on pretty much everything else - if they have done this, it pretty much blows away the only good thing the TES games had going - a walk anywhere world :)

I'm pleased to see they've dropped the FOT/POS world events from the timeline, but I suspect (based on the evidence thus far) their additions will be just as bad...
 
The world layout is sounding an awful lot like S.T.A.L.K.E.R's, i hope this is not the case. I agree that the whole 'walk/ride anywhere' aspect of Oblivion was very engrossing.
 
I looked at gamespots preview comments and first thing that i was was:
Well, if the major game websites report it as being good i'll probably buy it, whether it's like Oblivion or not.

That's what i've said some time ago, people that aren't from the community and stuff will buy the game, because of good reviews and because they liked oblivion. This game is dedicated to such people, they dont care about true fans :?

Another quote:
...Bethesda ...Oblivion ...I was hoping for something more from the return ofhe Fallout series. I was really hoping for a FPS. This is 2007. They've been working on it since when? I really expected more.

And one more:
I liked Oblivion, so if it turns out to be like Oblivion, i'll buy it.

I just can't stop laughing...
 
This suck more and more..
There are children in the game, but the team isn't sure yet if they will be killable as they were in the previous Fallout games.
Children was only in Fallout 2.. Beth never play seriously Fallout :lol:
 
Wrong. There were also children in FO1, but unlike FO2 none of them were important to any quests.
 
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