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Guest
Weather. Fallout 1 and 2 It was either sunny or dark outside. Big whoop, I wanna see some rain & mudpuddles and I wanna see the puddle wave when you walk through it.
More armor/worn gear. There are only like 5 or 6 looks in Fallout 1 and 2 for Armor. Leather Jacket, Leather Armor, Combat Armor, Robes...Power and Enclave. Even if the armor was different it looked like one of the above. (Example: Combat Leather Jacket with both sleeves.) I wanna see some more junk. Also, little things... Like instead of only being able to have Armor on, maybe different slots for Foot wear, etc. Like if you wore a certain pair of boots it would give you +1 Agility or something. And maybe if you wore glasses a +1 Perception. They had the shades for Charisma in Fallout 2 but you had to put them in your hand to "wear" them. There should have been a slot for eyes.
More people graphics, gets old seeing the same people in town after town.
More Random Encounters. When you get around a town or whatever you pretty much KNOW what you're gonna encounter. (exp: New Reno- Gang, Mobsters). I mean, there should be tons of other things possible. After taking out a few 100 gangs that all look the same, it gets pretty un-realistic that they keep coming.
Fallout 2 lost that wasteland feel.. look at SanFran, it's like a big ass city. Wtf, is Fallout 3 gonna have like Skyscrapers and shit? In Fallout 2 you could have 1000's of rounds for whatever gun you wanted/had. That's a bit much. Everything seems unlimited when there should be like rations of everything. There aren't big ass companies making guns out there.
Too many out of character references and Easter-Eggs or whatever they're called. I mean, a few subtle ones here and there are ok, but when I play a game I get into it, and don't like to be broken from the game by being reminded of silly ooc shit...Then again I thought they were all funnyy... I guess I'm half and half on that.
More 'bad' quests. If you play a bad-guy you're very limited in what you can do. There should be a huge ammount of good and bad quests that you can only do if you're one or the other. Throw in some Assassinations and you're good to go.
Also, more 'Bad' NPCs. There was like one 'Bad' NPC in Fallout 2...Myron, and let's face it, he sucked ass. All NPCs are good and you have to be good to get them, In Fallout 3 that should be changed and there should be a nice chunk of Good AND Bad NPCs that you can only get by being a certain way. I also think all NPC's should have a talking head and more in-depth Story Lines. (exp: Sulik would find his sister but then decide to stay with you on your quest for helping him.) I also think all NPCs in your party should have an ending animation, telling what happened to them after you finished the game, based on the things you did...And just more interaction all together. Like if you're talking to someone Cassidy would say things during the conversation also, They're PEOPLE...not just "things" that follow you around.
A Motorcycle, 'nuff said. Kick ass lonewolf feel to it. It screams "I'm a bad ass." OoooOoo it'd be cool if you could stay on it during combat, drive by pegging off little fuckers with your shotgun.
WOMEN. I never played Fallout1 much so I don't know if there was one in it. But in Fallout 2 there was no good Combat Woman NPC! Just that lame bitch you could marry. I want a Combat woman NPC like a female version of Cassidy 'cept younger and hotter...maybe she could be a former BOS person or something, and your char could hook up with her
http://members.aol.com/acidzfetish/PA.gif
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More armor/worn gear. There are only like 5 or 6 looks in Fallout 1 and 2 for Armor. Leather Jacket, Leather Armor, Combat Armor, Robes...Power and Enclave. Even if the armor was different it looked like one of the above. (Example: Combat Leather Jacket with both sleeves.) I wanna see some more junk. Also, little things... Like instead of only being able to have Armor on, maybe different slots for Foot wear, etc. Like if you wore a certain pair of boots it would give you +1 Agility or something. And maybe if you wore glasses a +1 Perception. They had the shades for Charisma in Fallout 2 but you had to put them in your hand to "wear" them. There should have been a slot for eyes.
More people graphics, gets old seeing the same people in town after town.
More Random Encounters. When you get around a town or whatever you pretty much KNOW what you're gonna encounter. (exp: New Reno- Gang, Mobsters). I mean, there should be tons of other things possible. After taking out a few 100 gangs that all look the same, it gets pretty un-realistic that they keep coming.
Fallout 2 lost that wasteland feel.. look at SanFran, it's like a big ass city. Wtf, is Fallout 3 gonna have like Skyscrapers and shit? In Fallout 2 you could have 1000's of rounds for whatever gun you wanted/had. That's a bit much. Everything seems unlimited when there should be like rations of everything. There aren't big ass companies making guns out there.
Too many out of character references and Easter-Eggs or whatever they're called. I mean, a few subtle ones here and there are ok, but when I play a game I get into it, and don't like to be broken from the game by being reminded of silly ooc shit...Then again I thought they were all funnyy... I guess I'm half and half on that.
More 'bad' quests. If you play a bad-guy you're very limited in what you can do. There should be a huge ammount of good and bad quests that you can only do if you're one or the other. Throw in some Assassinations and you're good to go.
Also, more 'Bad' NPCs. There was like one 'Bad' NPC in Fallout 2...Myron, and let's face it, he sucked ass. All NPCs are good and you have to be good to get them, In Fallout 3 that should be changed and there should be a nice chunk of Good AND Bad NPCs that you can only get by being a certain way. I also think all NPC's should have a talking head and more in-depth Story Lines. (exp: Sulik would find his sister but then decide to stay with you on your quest for helping him.) I also think all NPCs in your party should have an ending animation, telling what happened to them after you finished the game, based on the things you did...And just more interaction all together. Like if you're talking to someone Cassidy would say things during the conversation also, They're PEOPLE...not just "things" that follow you around.
A Motorcycle, 'nuff said. Kick ass lonewolf feel to it. It screams "I'm a bad ass." OoooOoo it'd be cool if you could stay on it during combat, drive by pegging off little fuckers with your shotgun.
WOMEN. I never played Fallout1 much so I don't know if there was one in it. But in Fallout 2 there was no good Combat Woman NPC! Just that lame bitch you could marry. I want a Combat woman NPC like a female version of Cassidy 'cept younger and hotter...maybe she could be a former BOS person or something, and your char could hook up with her
http://members.aol.com/acidzfetish/PA.gif
)²»)3
Psý¢hø Ädd¡¢t