just a small idea to add to gameplay

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I know some people that just played Fallout just to play it, not to actually get and feel the storyline. There should be quests that you ABSOLUTELY MUST DO. In the first 2 Fallouts, the only thing you had to do, was to make yourself strong enough, get a few items needed to go on and beat the game. Fallout NEEDS a story line that sucks the gamers into the game.

I guess I'm talking about a true Role Playing Game. You Can only get better weapons as you go along in the game. You can buy SOME, and find secret weapons that are great. You can buy SOME armors but you can find other special armors. In F1 & 2, you could just buy everything.

Hmmm.... I guess that wraps it up. please reply if you have any feedback about this post please do so and tell me.
 
Alright I do not understand, this is starting to look like a dicription for a Final Fantasy game, please elaborate is it still Non-Linear? It sounds good though that you cannot buy everything. But these weapons (The ones you cannot buy) should be experimental weapons that only one or two was made of, most weapons in the Fallouts look like they had many many copies made of them like the armor. But experimental weapons only one would be made off an nobody finds it like experimental armor.
 
No no no... I am not trying to make this look like a Final Fantasy (mainly because I don't like that game hehe). I'm just trying to say there should be more substantial quests that thicken the plot of the story, whatever that may be. Just a little something to develope the story line. To draw you into the main plot. Of course there will still be "exciting" and different sub-quests that get you side tracked (but mainly for experience).

As for the second point, that is pretty much what I mean. You can find prototypes of certain weapons and armors. Of course you don't need to, but they will make sections of the game easier until you run into harder foes. Mainly: You can buy basic weapons, but find "special" weapons; You can buy basic armors, but find "special" armors. This is sort of but not quite like the alien blaster in Fallout 1, but more like the Solar Scorcher in Fallout 2. (even though I didn't think the SS was a very effective weapon in the game) You don't find them by luck (in game sence) but you have to discover them, or stumble upon them yourself.
 
Yeah I like the idea about finding special weapons. Maybe like this: You're in an old vault and you see a wall that looks strange. If you put some dynamite next to it the wall blows up and reveals a room with a special weapon inside a crate. Or something like that.
 
role playing is freedom of plot choice

I don't believe a true RPG forces a character to do anything. Now adding a plot line that convinces the player to stick with it is a good thing, but I think it is fun to have some flexibility in what you can do. This allows a player to enjoy playing the game more than once. Who out there has ever thought: "Oh yeah I just beat final fantasy VII now i want to play the whole thing over again and play the same plot that cannot be changed at all?"

That's why I think you should be able to take many different paths, and if you are smart enough or lucky enough to get better items earlier than others so be it. True role playing is acting out what you want to be-not what programmers decide you have to do. I hate in Balder's Gate how when you decide to play an evil character you are automatically penalized for acting on an evil character's actions. It's like everybody in the whole game tries to kill you with God's wrath in their strength. Fallout III should never be like this. Fallout 2 was bad enough at some points when everyone in a town would hate you if you killed someone who picked a fight with you or how everyone would try to kill you for stealing(what is the jail for?).

Now I'm not saying that all I want to do is be allowed to be evil, but it is nice to be able to play different kinds of personalities on different days.
 
RE: role playing is freedom of plot choice

i agree
if you had to do the main plot to continue the game along it would be linear. the best thing about fallout is that you have freedom of choice, the main plot was still there but you didn't have to play the main story if you didn't want. a true rpg you make your own story. if you want to tell the tribe to go to hell, they don't matter.
games which make you do things are boring because they have no replay value & that's why baldur's gate sucked, the only character you could play was a good character or everyone was against you. plus the xp cap sucked, going up 1 level after playing it non stop for a week wasn't fun either....
 
Yes, please. There is a lot that could be changed to "suck in the gamer", I might hit upon a few topics to enable further discussion here. (Ghasp) The gameplay is soooo episodic, er, a long winded story with multiple endings. There are a few things that have been neglected from fallout 1 & 2. The music repeats itself exactly as it was in fallout1. I could do better onna midi I already own. I would do it gratis, based upon the scenario. You could expand upon music by supplying nth century lyrics,"we are irradiated, we grow large" or "harvest time of human souls" depending on where you were. This is better than x-com, frequent game saves are needed, maybe more slots available using the non-existant scroll bars. Kudos to the team I am not worthy. I do music, It could be better via world music. The music is soooo lame...(cryptozoon@worldnet.att.net)
 
Heloooo; is there anybody OUT there? (Pink Floyd) or the who... there needs to be more discrete selections of music based upon what's going on. You might even have a grammy waiting based upon the angst of the central character. A theme might put you over the top. Sound is good but it is OLD>
 
why the hell did this topic ever turn to music?

it has nothing to do w/ what we said at the top.
 
It is the way of messageboards

>why the hell did this topic
>ever turn to music?
>
>it has nothing to do w/
>what we said at the
>top.

People talk about one thing and that leads to talking about another thing. As long as it doesn't get too off-topic it doesn't matter much.
 
I don't think I am gona like F-com

Fo:T seems to me as linear, missionbased, and definitely no RPG. Black Isle, I am truely disappointed with you. We have spend Months (some of us years, me about 8 months) on this board discussing, dreaming and drowling about Fo 3 THE RPG!!! Why the hell did they change the winning formula so dramatically? The things that were most wanted on this forum were Non-linearity, More NPC and Game options, Bigger map of course, but I DO NOT RECALL ANYONE ASKING FOR F-COM (interpretate 'F' as you wish)!!! Now change the name of the forum to Fallout 4 suggestions and Ideas or can someone please make an OFFICIAL WASTELAND 2?! Oh my god, I'm really getting depressed, I'm outta here!
 
Fallout

<< I know some people that just played Fallout just to play it, not to actually get and feel the storyline. There should be quests that you ABSOLUTELY MUST DO. >>

Quests that you absolutely must do? That's a terrible idea. One of the things I loved about Fallout was you weren't forced into quests every step of the way.

<< In the first 2 Fallouts, the only thing you had to do, was to make yourself strong enough, get a few items needed to go on and beat the game. >>

You really didn't even have to make yourself 'strong enough.' You could be a diplomatic character only gain xp that you have to take (like for finding the water chip).

<< Fallout NEEDS a story line that sucks the gamers into the game. >>

Fallout (the original) had a story line that sucked gamers in. Would you be here talking about Fallout 3 if it didn't?

Skie
 
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