G
Guest
Guest
IGNCube recently had an interview with Criterion, the people behind the Racing game "Burnout." I'm not a big fan of racing games, but one question did interest me:
[blockquote]
[strong]IGNcube: How many people worked on the GameCube version of Burnout?[/strong]
[strong]Alex Ward:[/strong] Oh you'll be amazed at this one. Spill the beans Hamish.
[strong]Hamish:[/strong] Two programmers part-time, one programmer full-time, and several game designers. So you're looking at about five people.
[/blockquote]
That is rather amazing.
[blockquote]
[strong]IGNcube: How many people worked on the GameCube version of Burnout?[/strong]
[strong]Alex Ward:[/strong] Oh you'll be amazed at this one. Spill the beans Hamish.
[strong]Hamish:[/strong] Two programmers part-time, one programmer full-time, and several game designers. So you're looking at about five people.
[/blockquote]
That is rather amazing.