Briosafreak
Lived Through the Heat Death
On the last poll we made here at NMA we asked you guys and girls what do you think about Fallout3 having more than one playable race,and the majority seemed to like the idea, so for you this will be bad news, the others like me will probably like what i have to say.
I got confirmation from a very, very reliable source that there will be just one playable race in Fallout3, humans.
There were many reasons that lead to this choice, that could be summed up to the ammount of work it would require to make hundreds of new animations and other technical problems ,and also the need to keep the story coherent.
It seems the devs have chosen to stay focused in creating a great story and keeping the production deadlines and i have to say kudos for them, many teams would just go with the novelty feature and then they would see themselves in a lot of trouble developing the idea, and would probably release another unfinished game, and no one wants that to happen.
Giving the obstacles this seems a very good decision, and good luck for the team at Black Isle Studios in creating the Van Buren Project.
The FAQ will be updated soon, we hope, with this and other new information.
Edit: J.E. Sawyer has already commented this piece of news, making more clear the reasons why that decision was made:
<blockquote>It wouldn't really "screw the story up", but it would certainly have a significant impact on the humanity-centric themes of Fallout games. One could argue that having ghouls and super mutants as protagonists in a story that explores human nature as a theme would be interesting -- it certainly could be, IMO. After all, ghouls and super mutants both started out as humans, so it's not like such themes would be totally inappropriate for them.
But the animations -- that's a lot of animations. Super mutants can't simply work as a morph of a standard human model. Their posture is completely different, and their limbs are so huge that it would cause clipping problems anyway (massively re-work every exported animation). My list of PC animations is about 180. "Monster" animation lists are normally much smaller (20 or less). So... it's not trivial.</blockquote>
I got confirmation from a very, very reliable source that there will be just one playable race in Fallout3, humans.
There were many reasons that lead to this choice, that could be summed up to the ammount of work it would require to make hundreds of new animations and other technical problems ,and also the need to keep the story coherent.
It seems the devs have chosen to stay focused in creating a great story and keeping the production deadlines and i have to say kudos for them, many teams would just go with the novelty feature and then they would see themselves in a lot of trouble developing the idea, and would probably release another unfinished game, and no one wants that to happen.
Giving the obstacles this seems a very good decision, and good luck for the team at Black Isle Studios in creating the Van Buren Project.
The FAQ will be updated soon, we hope, with this and other new information.
Edit: J.E. Sawyer has already commented this piece of news, making more clear the reasons why that decision was made:
<blockquote>It wouldn't really "screw the story up", but it would certainly have a significant impact on the humanity-centric themes of Fallout games. One could argue that having ghouls and super mutants as protagonists in a story that explores human nature as a theme would be interesting -- it certainly could be, IMO. After all, ghouls and super mutants both started out as humans, so it's not like such themes would be totally inappropriate for them.
But the animations -- that's a lot of animations. Super mutants can't simply work as a morph of a standard human model. Their posture is completely different, and their limbs are so huge that it would cause clipping problems anyway (massively re-work every exported animation). My list of PC animations is about 180. "Monster" animation lists are normally much smaller (20 or less). So... it's not trivial.</blockquote>