In a thread about the unarmed combat in Fallout 3..err.. Van Buren, Je posted this little thingie:<blockquote>Different kicks for different situations. Ultimately, I think the various unarmed strikes in Fallout should all have enough variation that a player has reasons to use many of them throughout the game in different circumstances. A spinning heel kick might take more AP and be harder to do (penalty to hit) than a roundhouse, but might have a greater chance of knockdown and it might cause the knockdown to push the character to the side instead of back (for example).</blockquote>No shocking news, but...