Kick vs. punch

Idiotfool

Still Mildly Glowing
I was looking at the inventory screen, and kick is listed as the same damage as punch, yet costs more AP. I haven't finished a game as a slayer, so I don't know if there's a real damage difference, but at level 3, I don't see a difference.

Why, then, use kick at all?
 
Generally, the kick attacks do more damage than punches, by about two points per hit. There are some formulas regarding damage and critical chance that don't go on the main screen. Also, advanced attacks (high ST and Unarmed) are more devastating than it would seem from the basic stats.

Primary Punch Attacks

Strong Punch
Effects: +3 damage
AP Cost: 3
Requires: Unarmed 55%, Agility 6

Hammer Punch
Effects: +5 damage, +5% critical chance
AP Cost: 3
Requires: Unarmed 75%, Agility 6, Strength 5, Level 6

Haymaker
Effects: +7 damage, +15% critical
AP Cost: 3
Requires: Unarmed 100%, Agility 7, Strength 5, Level 9


Secondary Punch Attacks

Jab
Effects: +5 damage, +5% critical
AP Cost: 6
Requires: Unarmed 75%, Agility 7, Strength 5, Level 5

Palm Strike
Effects: +7 damage, +20% critical, armor piercing
AP Cost: 6
Requires: Unarmed 115%, Agility 7, Strength 5, Level 12

Piercing Strike
Effects: +10 damage, +40% critical, armor piercing
AP Cost: 8
Requires: Unarmed 130%, Agility 7, Strength 5, Level 16


Primary Kick Attacks

Strong Kick
Effects: +5 damage
AP Cost: 4
Requires: Unarmed 40%, Agility 6

Snap Kick
Effects: +7 damage
AP Cost: 4
Requires: Unarmed 60%, Agility 6, Level 6

Power Kick
Effects: +9 damage, +5% critical
AP Cost: 4
Requires: Unarmed 80%, Agility 6, Strength 6, Level 9


Secondary Kick Attacks

Hip Kick
Effects: +7 damage
AP Cost: 7
Requires: Unarmed 60%, Agility 7, Strength 6, Level 6

Hook Kick
Effects: +9 damage, +10% critical, armor piercing
AP Cost: 7
Requires: Unarmed 100%, Agility 7, Strength 6, Level 12

Piercing Kick
Effects: +12 damage, +50% critical, armor piercing
AP Cost: 9
Requires: Unarmed 125%, Agility 8, Strength 6, Level 15

Also, somethimes it's just convenient to finish the turn with a kick to use up remaning APs.
 
Thanks.

Also: does kick have a chance for knockback like the sledgehammer? I'd swear that I'd occasionally boot someone across the screen.
 
Kick, Punch: It's all in the mind.

Yeah I noticed those random kicks in FO1 cause knockback usually too. I guess in FO2 you just control it better.
 
I've kicked a guy in the face and watched him slide halfway across the screen. So yeah, I'd say kicks have knockback. :) Once or twice seen it happen with a punch, but not nearly so often.
 
Nimrod said:
I've kicked a guy in the face and watched him slide halfway across the screen. So yeah, I'd say kicks have knockback. :) Once or twice seen it happen with a punch, but not nearly so often.

You probably scored a critical, because all of the times i've seen this, it was a crit when reviewed the log, and most of the times the "victim" died violently.
 
Back
Top