I started a new topic rather than tack this onto several existing threads in order to avoid duplication. After fiddling round for several days I finally got The B-Team and Miria Mods to work with Killap's patch, and I may have figured out why some people have trouble with them together.
Firstly, the Miria Mod readme does not give sufficient detail for the install, and I suspect that a lot of people (me included) just unzip the Interaction and Levelling folders into the Data folder and wonder why it doesn't work. If you install the Killap patch first it will write in folders like Scripts, Proto, Text and of course Data/Data. From there it's fairly straightforward figuring out which Miria Mod bit goes where. The Interaction and Levelling folders don't go in - only the contents do.
Secondly, The Party.txt file (in all versions) that specifies the chance of levelling and the new level PIDs seems to have a typo in it in which Miria is spelled 'Maria'. (Line reads "[Party Member 10] ; pMMaria_PID" ) It's read only, so use Properties to uncheck read only, change 'Maria' to 'Miria', mark it read only again and away you go. I'm not sure if the typo change is essential, but changing that was what got her to level for me and I'm too lazy to double check. Three days of fiddling and restarts should be enough for anyone.
The B-Team mod is packaged as a Patch000.DAT file, so of course if it were installed it would override the Miria mod because of the file hierarchy in F2. All you need to do is download a DAT extractor like DATExplorer and extract the package, then install the folders manually before the Miria Mod files go in.
The sequence is:
Install Killap Patch (deleting Patch000.dat if present as per instructions).
Use a DAT unpacker to unpack the B-Team Mod and install manually to correct subfolders.
Install Miria Mod manually in correct subfolders (discarding the Levelup and Interaction folders), correct the typo in Party.txt in Data/Data, and mark all protos as read only.
And it works! Miria goes from 35 to 70 hp when you level (%chance) and says 'I think I just learned something new'. Her new dialogue is rather too adolescent for my tastes, so I rewrote a lot of it for the lactose intolerant vault dwellers like myself. Less teen, more spleen.
Do you guys think that the above information is enough, or should I package the B-Team and Miria mods together so that it can be installed to the correct directories on top of the Killap patch, and then upload the new package to the mod section? It cost me several days of frustration to figure it all out, and a combined mod might save some people some grief.
(Oh, and I hope I don't get a .223 to the groin for starting a new thread )
Firstly, the Miria Mod readme does not give sufficient detail for the install, and I suspect that a lot of people (me included) just unzip the Interaction and Levelling folders into the Data folder and wonder why it doesn't work. If you install the Killap patch first it will write in folders like Scripts, Proto, Text and of course Data/Data. From there it's fairly straightforward figuring out which Miria Mod bit goes where. The Interaction and Levelling folders don't go in - only the contents do.
Secondly, The Party.txt file (in all versions) that specifies the chance of levelling and the new level PIDs seems to have a typo in it in which Miria is spelled 'Maria'. (Line reads "[Party Member 10] ; pMMaria_PID" ) It's read only, so use Properties to uncheck read only, change 'Maria' to 'Miria', mark it read only again and away you go. I'm not sure if the typo change is essential, but changing that was what got her to level for me and I'm too lazy to double check. Three days of fiddling and restarts should be enough for anyone.
The B-Team mod is packaged as a Patch000.DAT file, so of course if it were installed it would override the Miria mod because of the file hierarchy in F2. All you need to do is download a DAT extractor like DATExplorer and extract the package, then install the folders manually before the Miria Mod files go in.
The sequence is:
Install Killap Patch (deleting Patch000.dat if present as per instructions).
Use a DAT unpacker to unpack the B-Team Mod and install manually to correct subfolders.
Install Miria Mod manually in correct subfolders (discarding the Levelup and Interaction folders), correct the typo in Party.txt in Data/Data, and mark all protos as read only.
And it works! Miria goes from 35 to 70 hp when you level (%chance) and says 'I think I just learned something new'. Her new dialogue is rather too adolescent for my tastes, so I rewrote a lot of it for the lactose intolerant vault dwellers like myself. Less teen, more spleen.
Do you guys think that the above information is enough, or should I package the B-Team and Miria mods together so that it can be installed to the correct directories on top of the Killap patch, and then upload the new package to the mod section? It cost me several days of frustration to figure it all out, and a combined mod might save some people some grief.
(Oh, and I hope I don't get a .223 to the groin for starting a new thread )