Killap's Patch - Karma Beacon & Cult of Personality

Smog

First time out of the vault
I don't see anything specifically about the Karma Beacon or Cult of Personality perks in the .txt file for Killap's patch. However, I did notice this:

Corrected issue with a general script bug concerning those few critters that make use of the game's detailed reaction system. About 50 scripts had the issue. You should notice a better reaction (good or bad) from many characters now. Karma and playing a good/bad characters now plays an even great impact in the game.

Does this mean those perks are indirectly fixed by the patch?
 
Back
Top