It is possible to use RP's sfall (3.3) with Last Hope and the highlight-button works (in that case it doesn't require the highlight script apparently.) (I only do this to check a single map (shovel & book). Once done, I go back to LH's sfall before continue playing). Also the unique feature of RP that it requires a Motion Sensor for the highlight button to work functions properly (btw). Personally, I'm really split on this. I don't like searching for quest items, but having hidden treasures is actually very cool, and having them spoiled by a highlight button is rather less fun. (I think only hidden crates would still work, but it offers not as many options as hidden items does). I think the problem lies with quests items as the player has to find those and keeps looking for them (that's when it becomes frustrating), while optional items (treasure) are only a bonus (and it doesn't matter how well they are hidden). In fact, it's an entire feature that would be lost when using the highlight button. It would be nice to have a compromise, like toggling “highlight items” on/off (and set it to off on default) but that doesn't seem to be possible in sfall (?). Or to assign it a hotkey that is out of the way (not the same as running) so that using it will be more deliberate (idk, what is the worst button to press on the keyboard?) (ctrl+H may suck ). Either way, I feel this mod needs to find a compromise as not to lose a feature. I mean the hidden stuff I found (optional non-quest items) were really fun map design (dynamite and molly-crate, for example) and I would like to keep that. If all fails it may also work to give more hints for the quest items (i.e. their location in dialogue (especially the Oldie (shovel) may mention the “large field” as it's not obvious that it belongs to him) or to make quest items less hidden, but leave the “treasure” as is. EDIT: I know I can set running to „always“, I just prefer not to. Although, that's probably what I would have to do. Still, I'm not sure if the highlight button should be „convenient“. Bad idea, probably. But when it's a feature [hidden items], perhaps usage [of the highlight-button] should be somewhat discouraged (kind of). I guess what I'm trying to say is that if Last Hope didn't had that feature [highlight-button] disabled I never would have made the experience.