Id make my own artwork but I have neither the manpower nor the skill and time to create all that. When I extracted the data from the spr files i found some sprites contained over 37k frames!
As for them not liking it, I'm sure interplay would like anything that could possibly get someone to buy one of their older games. Since Bethesda owns the rights and doesn't want interplay to have any income they would certainly say no. I really don't like that company.
The plans for the project is a proper mmo fallout tactics. One of the best times I ever had playing that game was playing the demo in clan matches. (yep, clans for a demo) It was well balanced and tactical. The release of fallout tactics was anything but tactical because of drugs, character design flaws and multiple other issues. One major factor I would include is a dynamic world. IE, rockets and explosives blowing up actual game geometry. The game would revolve around salvage and turf wars aswell as instanced areas. Some of the ideas I have to make this more interesting is that the quality of salvaged goods in an area would depend on the difficulty of the npcs in the area and the time since it was last cleaned out by another player. The best places to find loot would be the hardest and rarely revisited. I have thought alot about the stat system and how to offer player unit progression aswell as maintaining balance. One of the major factors is that HP will not scale with progression and will be defined by the base stats of that unit which cannot change.
From a tech standpoint, Im going with an opengl renderer, physX for collision detection and projectile physics. (proper grenades!) and Ive already implemented a quite wonderful GUI with angelscript. The major things yet to do is get my netcode working better and make much much better mapping tools then what designers had to use to make fallout tactics maps. My hope is that the time required to create maps is drastically reduces such that i can either manually create a large world, or procedurally create a massive one with instanced manually made sections.