Leonard Boyarsky mentions Troika's Post-Apocolyptic Game

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GameBanshee interviewed Leonard Boyarsky, Joint CEO and Art Director for Troika about the upcoming game Vampire: The Masquerade - Bloodlines. However, the very last question deals with Troika's future games.

<blockquote>GB: Once Bloodlines has shipped, what is next on Troika's plate? Do you intend on expanding the game if it does well commercially, or do you think you'll move on to other titles? And I have to ask - what were those post-apocalyptic game screenshots all about that recently surfaced on the web?

Leonard: We have a lot of different ideas for what we’d like to pursue next, but right now we’re pretty focused on Bloodlines. As for the post apocalyptic screens that have surfaced, those were from a tech demo for another project we’ve been showing to publishers, which we’re keeping pretty quiet about right now. </blockquote>You might remember the screenshots mentioned, which can be seen here and here.

Link: GameBanshee's Vampire: The Masquerade - Bloodlines Interview
Spotted at Duck and Cover
 
I would bet my momma's life savings, that they will make this post-apocalyptic RPG. For a mere tech demo those screens look too good.
We just have to wait and see what Troika can do with this project.
 
Do you really honestly believe that finding a publisher will be a problem for Troika?

Bloodlines is going to boost them into the mainstream BIGTIME.
 
Do you really honestly believe that finding a publisher will be a problem for Troika?

Its not like its a guarantee.

As critically acclaimed as Troika's games have been (bugs aside) they're not exactly huge money makers. From a publisher's standpoint it'd be a significant risk to take on a title like that.

It's standard practice to say that they'd be fools not to give a green light, but then there are a lot of fools in the game business.
 
hypotheticly, if i wanted to see the total sales of temple of elemental evil, where would i look?

i just like to see how much alturism managed to squeeze into the market.
 
The only real gain I could see for the publishers would be fame rather than money.
Oh, wait: Reality check. Companies don't care about their reputations anymore anyway.
 
rikus said:
hypotheticly, if i wanted to see the total sales of temple of elemental evil, where would i look?

i just like to see how much alturism managed to squeeze into the market.

aye I've always been interested in finding sales numbers... they have to be somewhere.

And vampire may be the game that makes troika a commercial success beyond their existing cult status.
 
And vampire may be the game that makes troika a commercial success beyond their existing cult status.

That's sort of ironic, since any Masquerade playing Goth kid with a Radeon is going to buy the game. A cult following giving commercial success to a developer with a cult following.
 
Lost Metal said:
Do you really honestly believe that finding a publisher will be a problem for Troika?
If they're looking to make the next Fallout or Arcanum, it might be. Publishers have a tendency to fund crappy clones and shiny eye-candy, a new original RPG not made by a fat-ass developer like Bioware would be deemed risky.

Bloodlines is going to boost them into the mainstream BIGTIME.
I hope so. Most of all, I hope it's good.
 
Bradylama said:
And vampire may be the game that makes troika a commercial success beyond their existing cult status.

That's sort of ironic, since any Masquerade playing Goth kid with a Radeon is going to buy the game. A cult following giving commercial success to a developer with a cult following.

hah it sounds that way doesn't it. It may get a boost though from the mainstream because of its use of the Source engine and its first person perspective. But alas, I can't predict the future so anyone's guess is as good as mine.
 
I think even Bioware would have problems with a risky game idea.
I suspect that it might have been a publisher decision to cancel WarCraft Adventures -- although I could be wrong because I only remember hearing that it was cancelled for no apparent reason when it was almost done. Sam and Max 2 most likely shared the fate.

Did they even produce Simon The Sorcerer 3D? I think I remember having read that they turned it into a nightmare of an adventure game.
 
Sam & Max: Freelance Police was cancelled because Lucasarts didn't think the current commercial climes favored an adventure game. Which is fucking ridiculous, since Lucasarts was built on the back of games like Monkey Island, Sam & Max, Day of the Tentacle, etc., etc., etc.

The adventure genre petered out because adventure games sucked. Lucasarts was one of the few companies that made good ones. Its not like the thousands of Monkey Island fans just dissapeared.

But no, they'd rather just shovel out another crappy Star Wars game, and make the spiritual sequal to X-Wing vs. Tie Fighter an add-on for an MMORPG.
 
Yes, Simon 3D was pretty awful. The devs state on the website that they simply couldn't get any publisher for a 2D Simon.
It's funny really, when you consider that a 2D Simon might have been a good game but didn't get published, while the 3D Simon looks like rubbish on first glance and got a publisher nonetheless.

And it really is rubbish. I believe even the first 3D game EVER had better graphics than that. It's so bad, I have to wonder if it's on purpose. And it only begins with the graphics. The controls suck the last bits of enjoyment right out of your bones.
Seriously, this game is anti-tainment. I slaved my way thought it just so I could say "I missed nothing" - and neither did you. Sad.
 
Hmm - strange. I loved Simon 3D. Ok - maybe too much arcade elements, too much action elements, to bizarre visual style.
But I loved the irony, the sarcasm, the parodies in this game. The humor was fantastic. And I think that the graphics were some kind of an irony too, because the new game that Bethesda plans to publish - Call of Chthulhu (or whatever they call it) is made on Simon 3D engine. The game looks good, so I can surely say, that Simon 3D was full of irony, sarcasm and parody even in the graphics, and that's what I liked about it.
 
GameMaster said:
Hmm - strange. I loved Simon 3D. Ok - maybe too much arcade elements, too much action elements, to bizarre visual style.
But I loved the irony, the sarcasm, the parodies in this game. The humor was fantastic. And I think that the graphics were some kind of an irony too, because the new game that Bethesda plans to publish - Call of Chthulhu (or whatever they call it) is made on Simon 3D engine. The game looks good, so I can surely say, that Simon 3D was full of irony, sarcasm and parody even in the graphics, and that's what I liked about it.
So the graphics are ironic because they suck and it's not the engine's fault. Heh, that must be damn bloody hilarious on whatever planet you come from.
Yeah, thanks for pointing out that the game had some redeeming features. Well, it was Simon the Sorcerer allright. I don't know I would have stood through the game otherwise.

But the game still was a pain! The controls sucked, thankfully after some training I managed to rarely get snagged on the architecture anywhere, which made running through town no less of a pain. The game repeatedly makes the player run long distances through a rather bland environment. The forward speed isn't impressive, but the turning radius is worse. The unresponsive controls made the simplest tasks excruciating.
About the teleporters: So bloody slow, I stopped the time and I can run through half the town in the time it takes to teleport from one point to another thanks to the slow fugly cutscenes. I just couldn't stand sitting there and watching, so I prefered to run, keeping myself occupied.
The tediousness of playing Simon 3D were not really a systematic fault. Morrowind's controls are a gazillion times better.

There were also occasional graphic glitches which made the game look even worse than it naturally does.

I guess in 2D with decent (and by that I mean like the previous games, no better) graphics it would have been an ok game. Still I doubt it would have been as good as the previous two, and probably rather short considering that most of my time was spent running around.

On a sidenote, Simon 3D does not run on my PCs. Even patched, no chance in bloody hell. Thankfully I had sporadic access to an older PC because the problem was a drvier issue with my video cards.
 
Cthulhu/engine?

I had thought that the Call of Cthulhu game was using the NetImmerse (Renderware?) engine? I don't know if they used that particular engine to make this sorcerer game, but if it is, then said game engine has been used to make other projects/games as well.

And is Bethesda actually making the Cthulhu game, or is Headfirst Productions?
 
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