Another site who caught the screenshots of Troika's post apocalyptic RPG in the works was Hardwired and they decided to ask Leonard Boyarsky of Troika some questions about it:<blockquote>Q: There is a significant gap amongst these type of games nowadays, and the adorers of the theme are just starving for an excellent, cunning post-apocalyptic RPG. What are the publishers point of view in this matter and how hard is to breathe life into a genre so close to your hearts, but mostly neglected due to current market trends? Did you have success finding a publisher so far?
A: Most of the publishers we approached with this idea weren't interested in a post apocalyptic RPG because they "don't sell". We did have some interest when we were trying to get a publisher to license Fallout for us, but that never panned out, as you know. It's very difficult in these license driven times to convince a publisher a great post apocalyptic RPG would be a good investment. As I said above we haven't got a deal with any yet, but we're talking to a few that seem really interested in making the game and share our views on what would be a great RPG in this genre.</blockquote>And the sad part is of course this:<blockquote>Q: Do you have a turn-based or real-time game in mind?
A: We'd love to do another turn based game, but that's an even more difficult sell than a post apocalyptic RPG. If you put those two things together, publishers run screaming from you. We've been talking about some sort of variation on a real time system with a pause option.</blockquote>When will the publishers realize that a TB games doesn't mean less sales figures..Thanks to Andraz Izsof (Editor in Chief @ Hardwired.hu) for informing us.
Link: Hardwire Leonard Q&A
A: Most of the publishers we approached with this idea weren't interested in a post apocalyptic RPG because they "don't sell". We did have some interest when we were trying to get a publisher to license Fallout for us, but that never panned out, as you know. It's very difficult in these license driven times to convince a publisher a great post apocalyptic RPG would be a good investment. As I said above we haven't got a deal with any yet, but we're talking to a few that seem really interested in making the game and share our views on what would be a great RPG in this genre.</blockquote>And the sad part is of course this:<blockquote>Q: Do you have a turn-based or real-time game in mind?
A: We'd love to do another turn based game, but that's an even more difficult sell than a post apocalyptic RPG. If you put those two things together, publishers run screaming from you. We've been talking about some sort of variation on a real time system with a pause option.</blockquote>When will the publishers realize that a TB games doesn't mean less sales figures..Thanks to Andraz Izsof (Editor in Chief @ Hardwired.hu) for informing us.
Link: Hardwire Leonard Q&A