Leon's new screenshot

I really like how the terrain can slope. I wonder if it will play a role in the AP system (if they use one).

Like going uphill costs 2 AP points per square, going across flat hill costs 1 ap point per square and going downhill has no cost per square (maybe with an extremely small chance to fall over).

An AP costs system using terrain could really up the strategy factor.
 
Really nice shot, glad to see another background. Good show, good show..
 
I like terrain but ..... something is wrong either with background or character. I noticed it in human with mecha pic first and now here. characters look "smal", like toys. Mybe they're umm ... undetailed compared to background. I realy don't know where to point. It's just strange feeling.
 
yeah the size doesnt really feel right when compared to the barrel and stuff, but remember, it's still just a demo of the engine, not the actual game
 
This one's even better than the others, I really can't wait to hear more from this project.

I like terrain but ..... something is wrong either with background or character. I noticed it in human with mecha pic first and now here. characters look "smal", like toys. Mybe they're umm ... undetailed compared to background. I realy don't know where to point. It's just strange feeling.

Yes I noticed that too, but mostly on the picture with the robot, in this one it's probably intentional.
 
I think that's a fallen piece of a silo, not a barrel. It has a catwalk running around it.
The locale just looks to have a large scale, with huge silos and piping networks, like some sort of dilapidated refinery, or something.

-edit-
Ohhh, THAT barrel, in the foreground. Perhaps it's a perspective effect? The barrel is quite a bit closer to the camera than the player.
 
Ooh!
Purty!

I'm looking forward to this game, if only from a graphical perspective.

Does anyone know if they are still trying to find a publisher that will agree to TB? I know that they've said it's likely to be RT with pause, but I'm still hoping.

And, yeah, the size looks OK to me. If you think that an oil barrel is about 4' high, compared with the person ~6' tall. Plus, it's almost right under the camera, whereas the person is about 20' away.
 
It's definitely going to win my sympathy for the eye candy, but the reason I'll buy it is that it's post-apocalyptic and by Troika. Now if they actually produce a good story and some decent gameplay, I'll even play it.
 
According to interview, RT is kinda inevitable, but they play around with the idea of two combat modes to choose from. Which is good, IMHO. Of course, lots of things to take care of and many balancing issues, but they could accomplish it. Especially having experience already with Arcanums [not so good] TB/RT combat.
 
I know someone has said this before, but the green cricle looks out of place and screws the whole thing up. Couldn't they find some other way to highlight the actively controlled character?
 
Claw said:
I don't know what problem people have with the green circle.
Neither do I and talk about complaining about the little stuff, I also imagine that the color could be easily changed (from the menu perhaps?)
 
I actually liked the green circle.

Besides, this is just a tech demo, not neccessary game concept images.
 
Green circle or some other sort of marker, usualy green is quite common to mark characters in games. Besides it's often customizable so player can chose if he wat to see it or not ( just from top of my head: green triangles in evil islands, green circles in icewind dale -customizable- )
At such level of details simple highlighting character would give little effects. With 3d view and free camera perspective some marker above head would be confusing since it might be not obvius which object/character is points to. Some glow or frames around characters figure on the other hand might be too annoying, spoiling good looks of game.
So unless there is only one playing charactes that is easy to distinguish from all other characters and he remains in the centre of screen all the time ( diablo like ) then some kind of marker is very usefull and I can't think out better marker then something under feet ... and since circle looks the best and green color fits circle the best I dont see anything wrong with that particular circle.
I realy can't think out any other good way to point playing character and we dont want to bother with bad exapmples do we ? :)
And yeah, pic is more for showing us what graphics engine is capable to support, not how they designed interface.
 
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