For those who don't frequent other boards I do, I will share my thoughts on the Lionheart demo, my way.
Getting Starting: Downloading this thing was a chore and a half. I was only able to do so today due to a cool site. Previously, it would take hours, and it would just self terminate during the prcoess. Today, I took one last chance, and it was up and ready to go in about ten minutes.
Character Creation: This is great. It is basically SPECIAL in Fantasy Land. Lots of hocies of how to make your character. From stats to skills to spells (which counts as skills...) to perks to traits to races. I really loved this aspect of the game. 5/5
Graphics/Sound: Graphics are old school. To me, they aren't as wonderful scenary as the IE games except for the beaches which were magnificant. Character/monster figures were same old, same old. The limited music was good; but the sound effects for the most part were bland. 2/5
Story/Quests: The introductury scene was intriguing; and I look forward to wat occurs later on. My little helper was cool though I'm dissapointed that she vanished after the first part; not to mention the fact that she decided to babysit you through things. *yawn* The main quest was nothing special as it was just to reach Barcelona. The three other quests were the bandits (good; an option to intimidate them to flee or get them to surrender completely would have ben nice); goblins (intimidate to flee would be nice option), and mosqitues (expected hack n slash). The best quest/character had to be the undead pirate captain. It's too bad you couldn't actually finish the quest at this time. It really has me thinking about the possibilities there. 2/5
Gameplay/Combat: Game play is pretty smooth. Major suggestions I'd have are quick weapon slots, mutliple spell slots for quick use, and for the screen to move quicker when you scroll. The mapsare good; but like to be able to super impose them when you are actually playing. All the mana, and spirit stuff lyinga round was a little overboard. The one shop was pretty nice. Dough was pretty balanced as well. No bugs what-so-ever.
Combat in its current former is bad, for sure. Not being able to give orders while pause really annoys me to say the elast. It's hard to do things when you got things barreling down on you fast, and furiously. Gah. Disgusting. Most battles weren't too dificult; bit some like the OGRES were outrageously silly hard to say the least - hit for a bit; run to escape then combat shows a failure to balance properly, I think. The other challenging battles were just that - challenging. Combat is the biggest dissapointment by far in the demo since I wast't really expecting much in the way of quest/story/character development. 4.5/10
Overview: Postives - Great character creation, possibility for a ncie story, memorable characters, and fun quests.
Negatives - Gameplay, and espically combat are severly lacking; possibility for a poor story, boring characters, and awful quests.
Final Thoughts: The game has potential; but the potential is very risky at this time. At best, I'll wait for a week or so after its released to gage the reaction of those who buy it. If they like it; I'll scoop it. If not; I'll wait. At worst, if it is blown to smitherins; I'll wait to the bargain bin. The demo was "kinda" fun; but nearly enough to be as gung ho over the game as I was several weeks ago.
Overall Score: 13.5/25 = 54%
Of Note: A good portion of that score is a testiment to the character creation system.
Getting Starting: Downloading this thing was a chore and a half. I was only able to do so today due to a cool site. Previously, it would take hours, and it would just self terminate during the prcoess. Today, I took one last chance, and it was up and ready to go in about ten minutes.
Character Creation: This is great. It is basically SPECIAL in Fantasy Land. Lots of hocies of how to make your character. From stats to skills to spells (which counts as skills...) to perks to traits to races. I really loved this aspect of the game. 5/5
Graphics/Sound: Graphics are old school. To me, they aren't as wonderful scenary as the IE games except for the beaches which were magnificant. Character/monster figures were same old, same old. The limited music was good; but the sound effects for the most part were bland. 2/5
Story/Quests: The introductury scene was intriguing; and I look forward to wat occurs later on. My little helper was cool though I'm dissapointed that she vanished after the first part; not to mention the fact that she decided to babysit you through things. *yawn* The main quest was nothing special as it was just to reach Barcelona. The three other quests were the bandits (good; an option to intimidate them to flee or get them to surrender completely would have ben nice); goblins (intimidate to flee would be nice option), and mosqitues (expected hack n slash). The best quest/character had to be the undead pirate captain. It's too bad you couldn't actually finish the quest at this time. It really has me thinking about the possibilities there. 2/5
Gameplay/Combat: Game play is pretty smooth. Major suggestions I'd have are quick weapon slots, mutliple spell slots for quick use, and for the screen to move quicker when you scroll. The mapsare good; but like to be able to super impose them when you are actually playing. All the mana, and spirit stuff lyinga round was a little overboard. The one shop was pretty nice. Dough was pretty balanced as well. No bugs what-so-ever.
Combat in its current former is bad, for sure. Not being able to give orders while pause really annoys me to say the elast. It's hard to do things when you got things barreling down on you fast, and furiously. Gah. Disgusting. Most battles weren't too dificult; bit some like the OGRES were outrageously silly hard to say the least - hit for a bit; run to escape then combat shows a failure to balance properly, I think. The other challenging battles were just that - challenging. Combat is the biggest dissapointment by far in the demo since I wast't really expecting much in the way of quest/story/character development. 4.5/10
Overview: Postives - Great character creation, possibility for a ncie story, memorable characters, and fun quests.
Negatives - Gameplay, and espically combat are severly lacking; possibility for a poor story, boring characters, and awful quests.
Final Thoughts: The game has potential; but the potential is very risky at this time. At best, I'll wait for a week or so after its released to gage the reaction of those who buy it. If they like it; I'll scoop it. If not; I'll wait. At worst, if it is blown to smitherins; I'll wait to the bargain bin. The demo was "kinda" fun; but nearly enough to be as gung ho over the game as I was several weeks ago.
Overall Score: 13.5/25 = 54%
Of Note: A good portion of that score is a testiment to the character creation system.