A couple of days ago I was helping my grandmother with the fall clean-up and as I was taking out the books from a big bookcase so that I could move it I found a book, "Level Seven". I can's say why but the title made me curious. I took a short brake and read the preface. It sounded interesting so I set it aside and got back to reading it later that evening. It was 4 A.M. when I finished it and I went to sleep thinking of it. The next morning as I crawled to the kitchen to make coffee I was thinking of what life in a vault could be like. Especially the prospect of never leaving it ... alive. Then I thought of F3 and the part of the game dedicated to life in the vault. There are so many things that eluded the first two games, the new social system that would be born in this strange environment. In the book there is a part where the main character talks to a future educator (there aren't any kids in there yet) and helps her come up with a couple of stories for the future generations. Tales about the radiated hell above (due to the impending nuclear war heaven can't possibly remain located somewhere 'above' so it switches places with hell) and the horrible death that any foolish person would suffer by attempting to go to the surface. The stories are quite interesting, I'll post them if anyone is interested in them.
Cutting to the point: what would you say if the time spent inside the vault in F3 would be a bit longer? If the player could explore an actual society formed and refined by life below. If as a child he could hear stories about the new boogyman, Alpha and Gamma particles who come and take away naughty children. And if the time spent in the vault would be more than fancy character creation?
Maybe during the time spent in the vault the player could also be introduced to the finer points of role playing via a couple of quests inside the vault. Quests that can be solved in multiple ways (yeah, the good old stuff) with different outcomes and consequences... Who knows, maybe even show the player there are better things to do in the game than blowing up nuclear cars and throwing mini nukes around...
So, what parts of living in a vault would you be interested in?
Cutting to the point: what would you say if the time spent inside the vault in F3 would be a bit longer? If the player could explore an actual society formed and refined by life below. If as a child he could hear stories about the new boogyman, Alpha and Gamma particles who come and take away naughty children. And if the time spent in the vault would be more than fancy character creation?
Maybe during the time spent in the vault the player could also be introduced to the finer points of role playing via a couple of quests inside the vault. Quests that can be solved in multiple ways (yeah, the good old stuff) with different outcomes and consequences... Who knows, maybe even show the player there are better things to do in the game than blowing up nuclear cars and throwing mini nukes around...
So, what parts of living in a vault would you be interested in?