QuantumApprentice
Look, Ma! Two Heads!
The load_map command is used to change maps for the player using some trigger.
The definition for this command is listed in the map scripting document as this:
https://falloutmods.fandom.com/wiki..._scripting_-_commands,_reference,_tutorials#L
I'm trying to figure out what the start_location actually does.
I want to load a map and start the player on a specific level, or a specific hex, but I'm not finding anything that explains this.
I borrowed a spatial script from Oblivion Lost mod that used this command to switch maps for the ending, and it works to switch maps, but it always spawns dude_obj on the same default starting position no matter what number I use.
Any help?
The definition for this command is listed in the map scripting document as this:
Code:
load_map void Map
map_name (string or int)
start_location (int)
Loads a new map (map_name), removing all scripts currently running
and passing on the entrance location (start_location) to the new map’s
map_init script. Can also use the number representing the map in the
map list (for example, between 0 to 64 in Fallout 1)
I'm trying to figure out what the start_location actually does.
I want to load a map and start the player on a specific level, or a specific hex, but I'm not finding anything that explains this.
I borrowed a spatial script from Oblivion Lost mod that used this command to switch maps for the ending, and it works to switch maps, but it always spawns dude_obj on the same default starting position no matter what number I use.
Any help?