That would require a lot of well skilled artist and programmers to create something that looks and works very good. Not going to happen.taag said:sometimes i think it would be better for the mod community to build their own new engine and models, something like Van Buren
Sure, but even three TC conversion for current engine are still far to be completed. Making new engine is simply unrealistic task for me... Besides FIFE is under development, so there's no point to start another one.taag said:wouldn't you agree that it would revive the fallout mod scene?
Modding characters in 3d engine is much more easier work than doing the same thing in 2d engine. You don't need to care about animations, since they're already there. All you need is low-poly making skills. But someone must make the animations... And this require animating skills to get nice results. Even professional animators from Beth$oft are not able to create a decent onestaag said:just for starters, generating new graphic would be easier in terms of sprite vs. 3D model
Continuum said:Sure, but even three TC conversion for current engine are still far to be completed.
Continuum said:Making new engine is simply unrealistic task for me... Besides FIFE is under development, so there's no point to start another one.
Continuum said:But someone must make the animations... And this require animating skills to get nice results. Even professional animators from Beth$oft are not able to create a decent ones
taag said:Continuum said:Sure, but even three TC conversion for current engine are still far to be completed.
I'm doing one on my own, so you could make that four.
Endocore said:Maybe I misunderstood which version you need, but did you look in MIB88's Megamod material? A big roach should be in there.