@BattleCattle Y U SO GRUMPIES?
Anyway, do this:
TAGS: Melee Weapons, Outdoorsman, Speech.
TRAITS: Bloody Mess (for melee [pure convenience]), and Fast Shot (for throwing [hunting training]) or Heavy Handed (for melee [combat training]). Others to consider: Finesse (hunting training), Gifted (natural talent), Jinxed (chance), all depending on your play style and desired difficulty. Ignore all the others.
-Skills-
For
weapon skills, the only realistic selections would be Unarmed, Melee Weapons, and Throwing. Considering that melee weapons do more damage,
you'll want to pick Melee Weapons of these three. If you love grenades (I do) which would allow you to hit long-range and do area-of-effect to clear out groups of weaker enemies, you would also want to focus on Throwing, although it's probably not worth making a Tag skill.
Outdoorsman makes perfect sense as a tag skill because in a tribe like that, outdoorsman skill is the very essence of how you survive. And avoiding random encounters is definitely handy
Non-combat skills: From there we diverge into a little bit more vague choices based on play style, but I would say this character must not focus on any of the following: Doctor (low technology), Lockpick (not many locks to practice on growing up), Repair (low technology), Science (low technology), Steal (not much experience to practice since everyone knows you and talks to everyone else), Gambling (not sure this would even occur in tribal culture). And to a lesser extent, First Aid (low technology).
So that leaves you to choose from Sneak, Barter, Speech, Traps. All things considered there would be significantly less sneaking and bartering goods than speaking to your fellows, since tribal culture is heavily social in nature, so I'd pick Speech. You could argue trapping applies to a culture like this but personally I think in game terms trapping to catch food is included under Outdoorsman.
-Traits-
Considering the above you'll be a melee build, so you want to pick
Bloody Mess. Sending your enemies halfway across the screen with your Super Sledge is annoying as hell and makes killing them take far too long.
Fast Shot is also good because you save 1 AP for grenades, spears etc, and they can't do targeted shots anyway, so it's a win-win. The downside of this is obviously you can't target with your melee any more, but depending on your playstyle that's not much of an issue.
Gifted and Jinxed are generic and fun to play. Finesse and Heavy Handed are both decent trade-offs.
-Review-
Your tag skills leaves quite a well-rounded character actually: viable combat skill that can take you through end-game, speech is useful because the game has a lot of dialog, and outdoorsman to avoid encounters that are too hard for you earlier in game. Personally I'd be willing to play this character and have a lot of fun doing a true roleplay with it.
Good luck and have fun