A
Awesome
Guest
I know this sounds a bit stupid... but instead of always gaining experiance, how about you lose it.
Instead of gaining 25 points for lockpicking, how bout losing 15 for each failure.
Also, I think exp. should be changed in other ways too. Like for instance you kill enemies but take no damage/little damage you'd get more exp. then if you barely survived with 1 HP.
Depending on how well you did something should also be included. Say you found the GECK in 1 month, you'd get a huge exp. reward, but in 1 year it would be significantly different.
And 1 more idea. If you use a gun for a long time. e.g. shotgun you should become familiar with that gun and be increasingly better at it. This has nothing to do with skills and only applies to that type of gun. If you want, just THAT gun. This would make less 'super weopons'. Because even though that bozar packs a punch, your magnum has 95% chance to hit anywhere and can cause critical hits almost each time.
Watcha think?
Instead of gaining 25 points for lockpicking, how bout losing 15 for each failure.
Also, I think exp. should be changed in other ways too. Like for instance you kill enemies but take no damage/little damage you'd get more exp. then if you barely survived with 1 HP.
Depending on how well you did something should also be included. Say you found the GECK in 1 month, you'd get a huge exp. reward, but in 1 year it would be significantly different.
And 1 more idea. If you use a gun for a long time. e.g. shotgun you should become familiar with that gun and be increasingly better at it. This has nothing to do with skills and only applies to that type of gun. If you want, just THAT gun. This would make less 'super weopons'. Because even though that bozar packs a punch, your magnum has 95% chance to hit anywhere and can cause critical hits almost each time.
Watcha think?