m60 sound

Finesse

Look, Ma! Two Heads!
Anyone know the m60 default sfx name thingy :) ex rifle is 'wah' and minigun is 'wal' and a shotty burst is war2xxx1... know what I mean?

I cant seem to find it and its making me not happy
 
I think originally it uses code R which is also used by shotguns and results in only the first attack mode sound (single shot) for the M60 burst :( which should be slow (around 550rpm).

We changed it to a new code and added its own unique sound.

EDIT: Here are the new sound effects we are using for its attack modes, format is 22k stereo WAV. :wink:
 
no wonder i had a hard time finding it! I heard it ingame and it was the shotgun fire 1 and I was pretty sure it had its own sound...

Dude obj posted how to put new sounds ingame but I am not that talented... I really really suck with hex editing and have no use for it which kinda sux because I need to use it to put in new sounds :(

your m60 sound was alright but im going to use the FT heavy weapons sounds for the heavy guns... but looks like I will have to use the minigun sounds because the heavy weapons dont have there own sound... or I could replace the bbgun sound with heavy weapon sounds and make the heavy weapon use the bbgun sound id #... thats probley what ill do

but im going to replace the needler sound with the bbgun sound and make the bbguns have the needler sound id #...

thx for the help :)
 
Code:
======== Weapon ========

WSuffix1Suffix2Index1Suffix3XXIndex2

Suffix1 (char) - action
                 R - ready
                 A - attack
                 O - out of ammo
                 F - flying
                 H - hitting
Suffix2 (char) - !!!WEAPON!!! Sound ID (from Proto)
Index1 (digit) - weapon mode
                 1 - primary
                 2 - secondary
Suffix3 (char) - target material
                 M - glass, metal, plastic
                 W - wood
                 S - dirt, stone, cement

                 F - leather
                 X - no target material (if Suffix1 not equal 'H' ) or weapon damage type is Explosion, Plasma or EMP)
Index2 (digit) - 1 or 2 (in code I found only presence of 1. I think files with Index2 == 2 are not used by Fallout)



======== Containers ========

ISuffix1CNTNRSuffix2

Suffix1 (char) - action
                 O - open
                 C - close
                 L - locked
                 N - unlocked
                 U - used

Suffix2 (char) - Sound ID (from Proto)



======== Portals ========

SSuffix1DOORSSuffix2

Suffix1 (char) - action
                 O - open
                 C - close
                 L - locked
                 N - unlocked
                 U - used

Suffix2 (char) - Sound ID (from Proto)
 
Finesse said:
Dude obj posted how to put new sounds ingame but I am not that talented... I really really suck with hex editing and have no use for it which kinda sux because I need to use it to put in new sounds :(

Sound code is the easiest thing to hex edit because it's the last byte in the weapon proto. So you fire up a hex editor, open the proto file, and point your mouse at the last byte, type the new code, and save. Surely you can do this.

http://www.nma-fallout.com/forum/viewtopic.php?t=13818&postdays=0&postorder=asc&start=57
 
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