Mod suggestion:
I hoped EPA would be something more like that. Short - make an underground research lab in that there are levels infested with strong opponents - some powered-up melee ghouls, glowing ghouls ("zombies"), really deadly plants (50 damage with high armor-piercing stat). Put there some scientists' corpses. There could be some alive scientists - or even better - some hibernated (but please- no ERSI messing - just simple unhibernating) - that would provide some suggestions regarding lab penetration (e.g. they hibernated in isolated parts of lab after getting cut-off from way out by monsters - and they could not call for help e.g. due to radiostation destruction) - under condition of getting transported e.g. to Vault city or Navarro. The lab should be multi-level with ever-stronger monsters. There could be put some specific weapons to deal with the monsters- but unique and with very limited ammo.
In general such an infested base with extensive bio-weapon projects (like in Resident Evil) would make more sense than EPA - that seems way too "benign" for Fallout world. Make EPA more Umbrella maybe? Lickers, tyrants or superpower deathclaws and scorpions instead, some tweaked nightkins? Well - that could be one place in entire game where you really have to drill your way through with bullets.
That could be even a good idea for micro-game based on fallout2, bigger than vault rats though. And if it could be easily installed as addon to RP and/or Megamod - it would be great.
I hoped EPA would be something more like that. Short - make an underground research lab in that there are levels infested with strong opponents - some powered-up melee ghouls, glowing ghouls ("zombies"), really deadly plants (50 damage with high armor-piercing stat). Put there some scientists' corpses. There could be some alive scientists - or even better - some hibernated (but please- no ERSI messing - just simple unhibernating) - that would provide some suggestions regarding lab penetration (e.g. they hibernated in isolated parts of lab after getting cut-off from way out by monsters - and they could not call for help e.g. due to radiostation destruction) - under condition of getting transported e.g. to Vault city or Navarro. The lab should be multi-level with ever-stronger monsters. There could be put some specific weapons to deal with the monsters- but unique and with very limited ammo.
In general such an infested base with extensive bio-weapon projects (like in Resident Evil) would make more sense than EPA - that seems way too "benign" for Fallout world. Make EPA more Umbrella maybe? Lickers, tyrants or superpower deathclaws and scorpions instead, some tweaked nightkins? Well - that could be one place in entire game where you really have to drill your way through with bullets.
That could be even a good idea for micro-game based on fallout2, bigger than vault rats though. And if it could be easily installed as addon to RP and/or Megamod - it would be great.