Making a Fallout Mod

PaladinBreach

First time out of the vault
I started a Fallout 1 Mod were you can continue the game after you kill the Master, and depending on your ending you can see the result of what you have done. I would also like to try, and make it so when you side with the master you can actually side with him, and help the mutants raid the Vault. I also would like to know if any of you could help with this project just 5 minuets a day could change progress from going down to up. So if anyone is interested PM me, or comment here
 
It would probably help if you mentioned what you specifically need assistance with.
 
PaladinBreach said:
G-Flex said:
It would probably help if you mentioned what you specifically need assistance with.

Story Writing, and more developers.

If you want people to commit, then you should post some details / screencaps and most importantly evidence of your scripting ability (if you have any).

It's hard to get people to commit to these projects now. Most of the old guard have families and all that jazz now :lol: we all got old.
 
Dude101 said:
If you want people to commit, then you should post some details / screencaps and most importantly evidence of your scripting ability (if you have any).

Start small.
Detailed design is key.
Less talk, more work.

In other words:

If you want to successfully lead a project like that, you must understand what Fallout modding involves. Complete one leg of your post-Master gameplay (the supermutant attack on the Vault sounds rather straightforward), promote it, publish it, show that you can do it. Then people might believe that you can actually deliver and will be more inclined to take you seriously.

Good luck.
 
Ardent said:
Dude101 said:
If you want people to commit, then you should post some details / screencaps and most importantly evidence of your scripting ability (if you have any).

Start small.
Detailed design is key.
Less talk, more work.

In other words:

If you want to successfully lead a project like that, you must understand what Fallout modding involves. Complete one leg of your post-Master gameplay (the supermutant attack on the Vault sounds rather straightforward), promote it, publish it, show that you can do it. Then people might believe that you can actually deliver and will be more inclined to take you seriously.

Good luck.

Thanks for the tips, and good luck!
 
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