Making Custom Critters

Discussion in 'Fallout General Modding' started by KingArthur, Mar 30, 2020.

  1. KingArthur

    KingArthur Legionary Shitposter

    Jun 25, 2018
    So, this is probably gonna sound moronic to experienced modders, but I'm getting into modding Fallout 2 (I plan on making a quest using custom characters), and I'm unsure of which tools I'll need specifically.

    Currently I have sFall, the DAT unpacker, the Map Editor, and the Proto Manager. Is there anything else I'll need in particular?

    Also, I'm unexperienced with the Star-Trek scripting language used in Fallout 2, if that information is pertinent in any way.
     
  2. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    • [Rad] [Rad] x 1
  3. KingArthur

    KingArthur Legionary Shitposter

    Jun 25, 2018
    Much appreciated! Thank you.
     
  4. KingArthur

    KingArthur Legionary Shitposter

    Jun 25, 2018
    So rather than make another thread, I'll just post my issue here and double post (scandalous).

    All the tools are working fine, but when I try to save maps in the BIS Mapper I get the message THIS MAP IS FOR TESTING. CAN'T SAVE.

    It does it with custom maps and even imported premade ones alike. Is there a setting in the cfg file that I have to change?
     
  5. Zorchar

    Zorchar Still Mildly Glowing

    262
    Jun 18, 2018
    I think your mapper2.cfg settings are misconfigured. Probably one of the librarian options. I don't want to actually try myself, cuz messing with these setting CAN get some files to be overwritten, so too much effort for me.

    Anyway, these are the setting for my cfg file, and it works as planned.
    Code:
    [debug]
    mode=environment
    output_map_data_info=0
    show_load_info=0
    show_script_messages=0
    show_tile_num=0
    
    [mapper]
    default_f8_as_game=1
    fix_map_inventory=0
    fix_map_objects=0
    ignore_rebuild_errors=0
    librarian=1
    override_librarian=0
    rebuild_protos=0
    run_mapper_as_game=0
    save_text_maps=0
    show_pid_numbers=0
    sort_script_list=1
    use_art_not_protos=0
    
    [preferences]
    brightness=1.011250
    combat_difficulty=1
    combat_looks=0
    combat_messages=1
    combat_speed=0
    combat_taunts=1
    game_difficulty=1
    item_highlight=1
    language_filter=0
    mouse_sensitivity=1.000000
    player_speedup=0
    running=0
    subtitles=0
    target_highlight=2
    text_base_delay=3.500000
    text_line_delay=1.399994
    violence_level=3
    
    [sound]
    cache_size=448
    device=-1
    dma=-1
    initialize=1
    irq=-1
    master_volume=22281
    music=1
    music_path1=c:\fallout 2c\data\sound\music\
    music_path2=c:\fallout 2c\data\sound\music\
    music_volume=22281
    port=-1
    sndfx_volume=22281
    sounds=1
    speech=1
    speech_volume=22281
    
    [system]
    art_cache_size=261
    cdlock=
    color_cycling=1
    critter_dat=C:\Fallout 2c\critter.dat
    critter_patches=C:\Fallout 2c\data
    cycle_speed_factor=1
    executable=mapper
    free_space=0
    hashing=1
    interrupt_walk=1
    language=english
    master_dat=C:\Fallout 2c\master.dat
    master_patches=C:\Fallout 2c\data
    scroll_lock=0
    splash=1
    times_run=1
    
    
    Check out the 2 librarian options.
    BTW, these settings are by no way "optimal", and there are more efficient ways to configure.

    Also you can find the exact meaning in one of these walkthroughs, I think. (sorry for the lazy answer)
    https://falloutmods.fandom.com/wiki/Category:Fallout_2_tutorials_-_mapping
     
    • [Rad] [Rad] x 1
  6. KingArthur

    KingArthur Legionary Shitposter

    Jun 25, 2018
    No problem at all man, if anything I appreciate the help; a clean reinstall did the trick, but I’ll keep that in mind next time I need to set up my cfg.