Making gambling more useful

VoidVector

First time out of the vault
Gambling can take many forms. To the extreme, we can even say that taking risks are gambling.

In Fallout 1 and 2, there were card games, casinos, and slot machines. However, there was no boxing bets, fight bets, or lottery. Even though some cities might not allow gambling, there could be lotteries that substitute it. We can bet on any form of sports or fights that have a definite outcome. Betting on a gang fight is not impossible, one just have to find a person with whom to bet.

To spice things up, there should be a "gladiator" arena some where in the game. In there, people can bring in slaves and have them fight each other. Imagine, training Sulik for years and seeing him kick ass. It is somewhat inhuman though, but its Fallout world.

To make gambling more useful in the game, some of those casinos should offer incentives to its priced customers. The game designer can also design quests around gambling.

Some incentive/quest examples:
If you are a priced Bishop customer, you are in Den, and you want to go gamble, Bishop will send car to escort you to their casino.
If you win a special card in that ghoul’s card game, it will show you the location of some secret place.
 
>Gambling can take many forms.
>To the extreme, we can
>even say that taking risks
>are gambling.

no

>In Fallout 1 and 2, there
>were card games, casinos, and
>slot machines. However, there
>was no boxing bets, fight
>bets, or lottery.

What!!! Don't you remember the guy fighting the scorpion in Junktown!!! WTF!

>>Even
>though some cities might not
>allow gambling, there could be
>lotteries that substitute it.

Lotteries are still gambling.

>We can bet on any
>form of sports or fights
>that have a definite outcome.

Doesn't that make them FIXED if the outcome is definite???

> Betting on a gang
>fight is not impossible, one
>just have to find a
>person with whom to bet.

And this person would be whom?

>To spice things up, there should
>be a "gladiator" arena some
>where in the game.
>In there, people can bring
>in slaves and have them
>fight each other. Imagine,
>training Sulik for years and
>seeing him kick ass.
>It is somewhat inhuman though,
>but its Fallout world.

Yeah, and we can put tina turner in the game and call it Fallout 3, past the thunderdome...oh wait, someone already did that...


>To make gambling more useful in
>the game, some of those
>casinos should offer incentives to
>its priced customers. The
>game designer can also design
>quests around gambling.

Quest to get ph4t l3wt! R33T!

>Some incentive/quest examples:
>If you are a priced Bishop
>customer, you are in Den,
>and you want to go
>gamble, Bishop will send car
>to escort you to their
>casino.

Seeing how there are so many cars in the wasteland, this could DEFINITELY work...

>If you win a special card
>in that ghoul’s card game,
>it will show you the
>location of some secret place.

Go play with your tragic cards in a secret place.
 
[font size=1" color="#FF0000]LAST EDITED ON Feb-27-02 AT 09:59AM (GMT)[p]hehehe id like to see russian roulette involved in it somehow .... it would just be nice to see your character sitting at a round table , gambling with his life for a little extra chump change ..think about it , post apocalypic world, life is cheap .. all they need is a revolver and a bullet and instant fun ! , on one hand you get a fist full of cash , on the other hand you have a quite large bullet lodged somewhere in their frontal lobes .... maybe there can be 3 outcomes to a game , 1 you shoot, and the chamber of yours is empty you win, 2 the chamber is loaded and you no longer have a skull , 3 you pass out being so scared of shooting yourself, one of them recovers you , laughs at you and tells you to come back when you grow some balls (this is for the intelligent characters)...
 
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