deadguyinadumpster
First time out of the vault
I'm completely new to Fallout modding, and have decided that the first thing I want to try is to make a new random encounter featuring pyromaniacs. I used the critter editor to make a new .pro file, and made sure the pyros were available in the map editor. I want them to have their own battlecries, so I opened combatai.msg and followed the format to enter new dialogue for pyros. I then opened AI.txt, copied the Tough Khan AI packet, and modified parts of the copy to make a pyro packet. Just to see what would happen, I went back into the mapper and tried to edit a critter. That's when I noticed that an error message was appearing where the critter's AI packet should be listed. Clicking on it made the mapper crash. So I went back and returned AI.txt and combatai.msg to normal, then modified them each one at a time to see which was causing the problem. It looks like they both do, as modifying either one makes the mapper crash when I click on AIpacket. So I tried modifying combatai.msg in a different way. Instead of simply adding new stuff in at the end, I tried replacing the dialogue for some unused character named Kaga with the dialogue for my pyromaniac. It still made the mapper go screwy.
Is it even possible to make new AI packets and battlecries, and if so, what am I doing wrong? Sorry if these are stupid questions, I've been trying to learn how all this works through trial and error but I'm feeling a little stuck.
Is it even possible to make new AI packets and battlecries, and if so, what am I doing wrong? Sorry if these are stupid questions, I've been trying to learn how all this works through trial and error but I'm feeling a little stuck.