Making robots & fire geckos lootable

I Must Be Crazy 2

First time out of the vault
I think I posted a similar topic on Duck and Cover's forums, but I have heard that there is a 'lootability bit' in the *.pro files that determines whether you can loot the dead critter. I am currently unable to find it using FUCK and a hex editor.

Also, I could not find anything in the scripts that determined whether or not the critter would be lootable upon dying.

Does anyone know specifically where to find this 'lootability bit'?
 
Just remember

If you manage to make the Fire Geckos lootable, you'll have to create something to be looted from them or assign them something from the existing items. IIRC Avellone mentioned that Fire Geckos didn't have a Gecko Pelt Type assigned to them. It was mentioned in one of the bibles.
 
the lootable items are either put on them by hand in the editor for static critters ( ie on town maps ), or assigned in the scripts for dynamic critters ( ie in the random encounters. ).

you can set the critters to lootable using the official editor and editing it's prototype.. it has several flags that can be set.. one of which is "_steal". ( which means cannot be stolen from )
if this is set ( highlited ) then the critter cannot be looted ( or stolen from )

if you save a copy before you edit the proto, and then compare it to the edited one, you will find the bit to mess with if you don't want to use the editor.

having done that, the only difference between the old dog ( critter 00000009.pro ) and the same one made lootable ( having set _steal and_drop to off ) was at offset 0000002f, where the original had a hex value of 60h and the altered one had a hex value of 00h

not sure if that helps.. but..
 
Just a note that the skins are actually added to the Gecko's inventory upon death (checking wether you have the Gecko Skinning perk).
 
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