Map editor and Critter editor for FO1?

Sduibek

Creator of Fallout Fixt
Moderator
Modder
Hi,

I only found one critter editor ("FUCK") and it is not compatible with Fallout 1, even though part of the GUI seems to imply that it is. Are there any Critter PRO editors that work with Fallout 1??

Also, i've pulled up a couple map files with dims Mapper, but there is no way to edit any items, objects, critters, etc. What am I doing wrong? The Change/Delete/etc buttons on the bottom-right are disabled...
 
FUCK can open the protos if you increase their size but you can't edit them with FUCK because F1 won't be able to load them.

Here is a guide how to edit Fallout maps with Official F2 Mapper. You can also edit protos with the mapper.

Edit: utility to change size can be found here.
 
Okay, when I run mapper2 I just get a black screen, then the exe closes out. Before that I was getting a font file error. Did I use the wrong font files? (used the ones from the FO1 DAT files)


Code:
[debug]
mode=environment
output_map_data_info=0
show_load_info=0
show_script_messages=0
show_tile_num=0

[mapper]
default_f8_as_game=1
fix_map_inventory=0
fix_map_objects=0
ignore_rebuild_errors=0
librarian=0
override_librarian=0
rebuild_protos=0
run_mapper_as_game=0
save_text_maps=0
show_pid_numbers=0
sort_script_list=1
use_art_not_protos=0

[preferences]
brightness=1.000000
combat_difficulty=1
combat_looks=0
combat_messages=1
combat_speed=0
combat_taunts=1
game_difficulty=1
item_highlight=1
language_filter=0
mouse_sensitivity=1.000000
player_speedup=0
running=0
subtitles=0
target_highlight=2
text_base_delay=3.500000
text_line_delay=1.399994
violence_level=3

[sound]
cache_size=448
device=-1
dma=-1
initialize=1
irq=-1
master_volume=22281
music=1
music_path1=C:\Games\Fallout\DATA\SOUND\MUSIC
music_path2=C:\Games\Fallout\DATA\SOUND\MUSIC
music_volume=22281
port=-1
sndfx_volume=22281
sounds=1
speech=1
speech_volume=22281

[system]
art_cache_size=261
cdlock=
color_cycling=1
critter_dat=C:\Games\Fallout
critter_patches=C:\Games\Fallout\DATA
cycle_speed_factor=1
executable=mapper
free_space=0
hashing=1
interrupt_walk=1
language=english
master_dat=C:\Games\Fallout
master_patches=C:\Games\Fallout\DATA
scroll_lock=0
splash=1
times_run=1
 
Is there a reason why this:
Code:
critter_dat=C:\Games\Fallout
master_dat=C:\Games\Fallout
don't look like this?
Code:
critter_dat=C:\Games\Fallout\critter.dat
master_dat=C:\Games\Fallout\master.dat
Or if you have extracted all the files from the dat files to a folder, then you should probably point to that folder instead. If you extracted all the files straight to the fallout folder, maybe that's your problem? Don't know, just thinking out loud. :shrug:
 
I tried putting the file names in those entries and playing around with the paths a bit, still didn't work :(

Do I need to run Mapper2.exe from a specific folder perhaps?

Code:
critter_dat=C:\Games\Fallout\critter.dat
critter_patches=C:\Games\Fallout\data
 
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