Its hard to implement food system into game and not lose fun from play. System exist in game but is designed in wrong way of use. During long research i probably found solution:
First is remove worldmap. That may be not accepted but lets say you known world or got map in inventory so you known where to go.
Second is remade exit grids as spatial scripts. This may work that way: when you enter, dialogue screen will appear with question where you want to go.
Most importand thing: script will simply check do you have in inventory needed amount of food and water to survive many days of travel.
Other thing is just how we need it realistic:
-check distance and different amounts needed/used
-you can risk to travel without food but that affect random domage
-random areas activate by script code
And something interesting:
Worldmap as item used from inventory. You can see areas (all must be highlighted) but cant travel here, only check places. Some blocks make that you can travel here but only check where you are, where are other areas and only exit from map. This blocks may be made like sea frontier but near every cities. Hardest thing is only: how activate worldmap from script hidden in map item. Maybe exist that procedure, must check it. Else should be possible.
First is remove worldmap. That may be not accepted but lets say you known world or got map in inventory so you known where to go.
Second is remade exit grids as spatial scripts. This may work that way: when you enter, dialogue screen will appear with question where you want to go.
Most importand thing: script will simply check do you have in inventory needed amount of food and water to survive many days of travel.
Other thing is just how we need it realistic:
-check distance and different amounts needed/used
-you can risk to travel without food but that affect random domage
-random areas activate by script code
And something interesting:
Worldmap as item used from inventory. You can see areas (all must be highlighted) but cant travel here, only check places. Some blocks make that you can travel here but only check where you are, where are other areas and only exit from map. This blocks may be made like sea frontier but near every cities. Hardest thing is only: how activate worldmap from script hidden in map item. Maybe exist that procedure, must check it. Else should be possible.