mapper problem - start hex

Just go to Scripts -> Set start hex and place a new one. Or the other way: open the map script and script a fix start point.
 
Lexx said:
Just go to Scripts -> Set start hex and place a new one.

No I don't want place a new one. I want remove it only.

Lexx said:
open the map script and script a fix start point.

No I'd like to know, how remove allready placed start hex directly in mapper not via script etc... So if there is "set start hex" button, why isn't there's "remove/delete start hex". Heh, this is really sux
 
Why do you want to remove the start hex, that is needed for the map? (The dude must spawn somewhere)
 
Lexx said:
Why do you want to remove the start hex, that is needed for the map? (The dude must spawn somewhere)

It's sux for testing for example. If map have more then 1 elevation and I switch to game mod(press F8), hero is placed at start hex. (btw new map isn't set start hex) It is a matter of principle. Mapper sux :/
 
Sorry, I don't see a problem in this. It is normal, that if you go to elevation 1 press F8 and again F8, that you are in elevation 0. You can't change it as far as I know.

And: If you don't place the start hex via mapscript, the player didn't spawn everytime at the start hex. (just move the map view and press F8.. the dude will spawn in the center of the actual view).

If you make a new map, the start hex will be in the center of it (as far as I know).
 
Lexx said:
And: If you don't place the start hex via mapscript, the player didn't spawn everytime at the start hex. (just move the map view and press F8.. the dude will spawn in the center of the actual view).

That's right. (start hex not set)

Lexx said:
f you make a new map, the start hex will be in the center of it (as far as I know).

center of map ? No, i think it's not true. If you create a new map and press F8 the dude will spawn in the center of the actual view ANYWHERE. (different hex numbers - so start hex isn't set, because start hex = 1 unique hex)
 
fuzzi said:
If you create a new map and press F8 the dude will spawn in the center of the actual view ANYWHERE.

This happens also, if you don't set the start hex via mapscript. I know it, because yesterday I saw it at least 15 times whyle script testing in the mapper.
 
Lexx said:
Sorry, I don't see a problem in this. It is normal, that if you go to elevation 1 press F8 and again F8, that you are in elevation 0. You can't change it as far as I know.

No, you don't understand me. My problem is: If I go to/set elev 2 in mapper and press F8, hero is spawn at start hex which is placed in 1st elev of my map.
 
fuzzi said:
No, you don't understand me. My problem is: If I go to/set elev 2 in mapper and press F8, hero is spawn at start hex which is placed in 1st elev of my map.

Then the start hex must be in the mapscript! Thats the only possibility for me, why the player should always start on the same hex position.
 
Fuzzi, you must have one and I mean exactly ONE starting hex. If you're gonna assign it to the map (elevation) in the mapper or using the map script override function is none of the engine's concern. You can't "remove it", it's basic part of the map.

Now, I suggest you spending more time with mapper and learn scripting, then you'll be able to improvise more, meaning you'll solve your problems easier. Knowledge and experience have their price.

And don't you ever say again that mapper sucks.
 
lisac2k said:
Fuzzi, you must have one and I mean exactly ONE starting hex. If you're gonna assign it to the map (elevation) in the mapper or using the map script override function is none of the engine's concern. You can't "remove it", it's basic part of the map.

Now, I suggest you spending more time with mapper and learn scripting, then you'll be able to improvise more, meaning you'll solve your problems easier. Knowledge and experience have their price.

And don't you ever say again that mapper sucks.

Yes, somebody replace this topic to the Vats, please. My fault sorry.
 
Hi i know this is an old thread but maybe i can find help with a similar question, You just taught me that start hex is where the player spawns when a map is loaded. What im trying to learn is how to make the game start location, So not Arroyo temple area, but somewhere else. Is that possible? Thanks
 
Hi i know this is an old thread but maybe i can find help with a similar question, You just taught me that start hex is where the player spawns when a map is loaded. What im trying to learn is how to make the game start location, So not Arroyo temple area, but somewhere else. Is that possible? Thanks

You could have just posted another thread. The easiest way is to edit the sfall config (ddraw.ini):

Code:
;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load
;StartingMap=

Otherwise you have to edit the binary.
 
Using the Mapper, I click the add inventory button and it gave me a list of items to add, but then It does not allow me to click or drag or drop or anything into the critter, just the options to scroll through the items and "done". Does this feature work for others?
Thanks

I believe I am using all the most up to-date tools. I am also attempting to mod my Fallout RP 2.3 directory (i want the npc armor mods etc)

[EDIT] I think maybe I have to manually give items obj ptrs in order for them to function throughout the game?

[EDIT] Boy Ill feel dumb by the end of this, Hold ctrl when clicking on Inv brings up how many.. then i got it
 
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