Lexx said:Just go to Scripts -> Set start hex and place a new one.
Lexx said:open the map script and script a fix start point.
Lexx said:Why do you want to remove the start hex, that is needed for the map? (The dude must spawn somewhere)
Lexx said:And: If you don't place the start hex via mapscript, the player didn't spawn everytime at the start hex. (just move the map view and press F8.. the dude will spawn in the center of the actual view).
Lexx said:f you make a new map, the start hex will be in the center of it (as far as I know).
fuzzi said:If you create a new map and press F8 the dude will spawn in the center of the actual view ANYWHERE.
Lexx said:Sorry, I don't see a problem in this. It is normal, that if you go to elevation 1 press F8 and again F8, that you are in elevation 0. You can't change it as far as I know.
Forgotten Knight said:Damn, i don't understand a thing here. You know: elev 0 is level 1 in mapper?
fuzzi said:No, you don't understand me. My problem is: If I go to/set elev 2 in mapper and press F8, hero is spawn at start hex which is placed in 1st elev of my map.
lisac2k said:Fuzzi, you must have one and I mean exactly ONE starting hex. If you're gonna assign it to the map (elevation) in the mapper or using the map script override function is none of the engine's concern. You can't "remove it", it's basic part of the map.
Now, I suggest you spending more time with mapper and learn scripting, then you'll be able to improvise more, meaning you'll solve your problems easier. Knowledge and experience have their price.
And don't you ever say again that mapper sucks.
Hi i know this is an old thread but maybe i can find help with a similar question, You just taught me that start hex is where the player spawns when a map is loaded. What im trying to learn is how to make the game start location, So not Arroyo temple area, but somewhere else. Is that possible? Thanks
;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load
;StartingMap=