Maps after editing

Valkery

First time out of the vault
Every time I get done editing something for Fallout 2, one of the areas on the map in game are blank when I enter it. I don't understand why that happens; I checked to make sure that the files I edited were read-only. Even editing a script file or a weapon causes this to happen. This happens when I go to San Francisco just to check to make sure that the weapons merchant I edited works (I edited via through script file) and I get a blank screen. I'm using the Fallout 2 Restoration Project, the latest version. Is there anything else I can do? I don't know why I can't make an edited weapon without an area becoming totally blank.
 
Likely one of two things happens:

1

"I checked to make sure that the files I edited were read-only."

If the files are read-only while you're editing them, your changes won't be saved. Reset all files to normal status before you start editing, then set them to read-only again once you've finished making your changes.

2

When you start the game, any files in the proto directory not set to read-only are erased by the game. If you do some editing, make a new or changed proto, etc, and don't set it to read-only afterward then it will be erased, and when you start the game therefore you'll have map errors (the map is looking for a file that doesn't exist anymore).

You could be having some other troubles, but the two things I mentioned are the most likely suspects.
 
I edited a script file just to check if my changes worked. It was the figuntbl.int that I edited (through .ssl format) and all I did was added the advanced power armor to the gun merchant's list. However, I think that the issue is still occurring; I checked off the read only for the file, added the part to the list, saved, compiled the ssl file, set it to read only, then added it back to the data folder. I am not sure if my extension in the file is not correctly placed.
 
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Scripts don't need to be read-only for Fallout or Fallout 2; only proto (*.pro) files in the data/proto/ folders are affected by problems at runtime. For script changes, though, you'll almost always have to re-enter a map for the first time to see your changes take effect (somewhat oversimplifying, but basically script states are saved in save game files, so changes won't be recognized with a simple reload).

Sounds like you may be having some troubles with placing your edited files into the proper folders. If you're using one of the newer Microsoft anti-operating systems, your changes may be going somewhere crazy (by default) like "My Documents," or the computer may be "helping you" by erasing your changed files and restoring them to the original state, etc. It's hard to say without hearing more specific details of your troubles.
 
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