PaladinHeart
Mildly Dipped
I had to give up on my campaign, since tagnames for entities are not persistent from one location to another. Very frustrating, but I can think of no workaround for it.
Here's the link:
www.smurfdragon.com/paladinheartmaps.zip
If I decide to do any further work on Fallout, it would probably be via the Fallout 2 editing tools. A generic PC would be so much easier than what I had planned anyways.
Notes:
Facility001 was basically intended to be a large underwater military base. It was designed to go with my story so you may have to remove some water tiles, etc.. to change it into something you can use.
Facility002 & 003
I can't remember which is which. icon_confused2
But anyways one was originally a Resident Evil map that functioned pretty much on its own. I may have even uploaded it somewhere?...
The other one is a rather large building in the middle of the wasteland. I did a lot of work on it but it is still quite empty. Some of the design may seem funky but I had intended on having several boss battles there and the terrain was designed for specific purposes. Again, you'll probably have to tweak to make it useful.
Mountains001. I had to leave entities intact so you can go to zones to find the map. Otherwise it's hard to find the starting point. I deleted a few entities and left others in. It's pretty much a large mountain range that needs a LOT of work. May be useless if you don't need a mountain area. Has some interesting hidden passages, walkable paths, etc..
Tiremaze001. This was to be the starting point for my campaign. There are hidden areas in the factory that only a female entity can reach. There's also a big tire maze outside the factory and a pathetic looking mall/raider base on the upper left hand of the map (which needs work).
Town001. A huge town with sewers, a building with several stories, etc.. Even a walk-in furnace in the bottom of the largest building's basement.
Some of the maps may not work right since I removed all the entities but the terrain on them all, I think, is a good place to start building a map.
Here's the link:
www.smurfdragon.com/paladinheartmaps.zip
If I decide to do any further work on Fallout, it would probably be via the Fallout 2 editing tools. A generic PC would be so much easier than what I had planned anyways.
Notes:
Facility001 was basically intended to be a large underwater military base. It was designed to go with my story so you may have to remove some water tiles, etc.. to change it into something you can use.
Facility002 & 003
I can't remember which is which. icon_confused2
But anyways one was originally a Resident Evil map that functioned pretty much on its own. I may have even uploaded it somewhere?...
The other one is a rather large building in the middle of the wasteland. I did a lot of work on it but it is still quite empty. Some of the design may seem funky but I had intended on having several boss battles there and the terrain was designed for specific purposes. Again, you'll probably have to tweak to make it useful.
Mountains001. I had to leave entities intact so you can go to zones to find the map. Otherwise it's hard to find the starting point. I deleted a few entities and left others in. It's pretty much a large mountain range that needs a LOT of work. May be useless if you don't need a mountain area. Has some interesting hidden passages, walkable paths, etc..
Tiremaze001. This was to be the starting point for my campaign. There are hidden areas in the factory that only a female entity can reach. There's also a big tire maze outside the factory and a pathetic looking mall/raider base on the upper left hand of the map (which needs work).
Town001. A huge town with sewers, a building with several stories, etc.. Even a walk-in furnace in the bottom of the largest building's basement.
Some of the maps may not work right since I removed all the entities but the terrain on them all, I think, is a good place to start building a map.