Mask files for Fallout 1 world map?

Sduibek

Creator of Fallout Fixt
Moderator
Modder
Hasn't someone done this already? I read that Endocore has a map that includes FO1 and FO2 areas.

http://falloutmods.wikia.com/wiki/Editing_the_world_map

If anyone knows where these might be laying around, that would be great. I get the feeling it's very very likely that someone has built these already, I just don't know exactly where I'd find them since I don't know much about Fallout 2 mods. Mask files don't come with Fallout 1, so they would have been built from scratch.

This is for getting Fallout 1 world map to work in Fallout 2. I'd rather not reinvent the wheel if someone's already done it.
 
Isn't it in the Fo1 -> 2 conversion? I am very sure that I also made the mask file for the worldmap. It was quite some time after I did the worldmap, but it was done. If it's not in the package, then... I don't know. Will see if I still have it somewhere on my HDD. Chances are low, though.
 
It came with mask files but they don't work (player can walk across the ocean) :(
 
Lexx said:
I tweaked my old mask files. Try them:

http://depositfiles.com/files/fy5urgkmk

If you can walk on them- you sure you added them correctly in data/data/ and added the entries to the tiles in worldmap.txt? I never had problems with my mask files.
Sweet, yeah those work. Some of them still let me walk over the water though, what is to be done in worldmap.txt to fix that?

nvtpb9.jpg
 
You have to define all mask files there. As example, [Tile 0] has "walk_mask_name=wrldmp00" to get the mask file for [Tile 4] to work, you need to add "walk_mask_name=wrldmp04" etc.
 
Lexx said:
You have to define all mask files there. As example, [Tile 0] has "walk_mask_name=wrldmp00" to get the mask file for [Tile 4] to work, you need to add "walk_mask_name=wrldmp04" etc.
Odd, it looks like Jordan doesn't even have like half of the entries in the file he includes. Well, that makes a lot of things make sense now why it wasn't working :roll:

Thanks, I'll update it.

EDIT: Done, we be jammin'. They all work except the coast to the direct west and southwest of The Glow. I can do those ones, I grabbed the MSK Tools and all that. :cool:


More importantly, what needs to be set for the ocean west of ocean tiles to be revealed? Setting in the text file again, I assume.
 
I *think* you only have to set the tile zone to "Fill_W" and it will work. Example [Tile 4]:

0_0=Desert,Fill_W,None,None,None,Fish_O

Now the problem is, that this is a horrible amount of work. Cubik once started working on a worldmap tool for easier editing of such things. The tool was never finished and released, though I got a very early version of it. No idea if I am allowed to release it- I personally find the tool very useful, even in its extremely unfinished state. /Edit: Here is the wiki page about it.
 
Cool-looking tool. Can't all that be done manually in the text file(s) though? I assume this just makes it a faster/easier process?
 
Of course, you do all this stuff in the txt file. The editor just makes it visual, which is a serious advantage over the huge txt file. Especially placing encounter groups, etc. is something I really never will do without the tool. It is just too much a pain.
 
Lexx said:
Of course, you do all this stuff in the txt file. The editor just makes it visual, which is a serious advantage over the huge txt file. Especially placing encounter groups, etc. is something I really never will do without the tool. It is just too much a pain.
Fair enough.

Well, Cubik has work with several of us making/updating his tools, and has released a couple updates for myself and Pixote, or at least in regards to our feedback. I'll send him a PM and ask if he'd be willing to share that tool in its current incarnation.
 
Lexx said:
I *think* you only have to set the tile zone to "Fill_W" and it will work. Example [Tile 4]:

0_0=Desert,Fill_W,None,None,None,Fish_O

Now the problem is, that this is a horrible amount of work. Cubik once started working on a worldmap tool for easier editing of such things. The tool was never finished and released, though I got a very early version of it. No idea if I am allowed to release it- I personally find the tool very useful, even in its extremely unfinished state. /Edit: Here is the wiki page about it.
This fill entry does work (yay!) is there a "easy" (I know I know) way to know which specific lines to set this for? I set it for all of them just to test, but of course this means it can reveal the water from like five hexes away of the coast.
 
It should work for the zone. You sure you added them to the correct entry?

Example:

[Tile x] is the huge tile (1 worldmap graphic = 1 tile) and 0_x is the zone in this tile. So 0_0 is the top left zone, 0_1 is the next right to it, etc. The "FILL_W" should only be added to the coast zones.

If this doesn't work, then I don't know. Never really delved into this stuff very deep.
 
Lexx said:
It should work for the zone. You sure you added them to the correct entry?

Example:

[Tile x] is the huge tile (1 worldmap graphic = 1 tile) and 0_x is the zone in this tile. So 0_0 is the top left zone, 0_1 is the next right to it, etc. The "FILL_W" should only be added to the coast zones.

If this doesn't work, then I don't know. Never really delved into this stuff very deep.
Cool cool. I think this is on Vault-Tec Wiki somewhere, too. I'm great at looking stuff up before asking :roll:

Thanks as usual! 8-)
 
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