MMO news site Massively has a small piece on the viability of a Fallout MMO.<blockquote>Fallout 3 is out this week and I've spent a whole lot of time exploring and fighting in Bethesda's singleplayer MMO world. I've always wondered whether a post-apocalyptic MMO would work well or not, which is part of the reason I've kept a close eye on Fallen Earth in the past. But what's always been in the back-burner of my mind is whether or not the Fallout license would be necessary for a post-apocalyptic to flourish. While endlessly exploring our own personal post-apocalypticia is incredible fun, do we want a massive one?
The first thing to address is the why of a post-apocalyptic MMO. The fantasy genre offers us an escape into a magical world. Superheroes allow for all sorts of wish fulfillment. So what does a big, giant wasteland offer up? The human endeavor and the chance to help or impede it. Fallout is a world where corrupt corporations, mislead governments, slavers, raiders, mutants and worse all threaten humankind. Wasteland Earth is practically a siren song for challenging heroics, and an easy temptation for cruel villainy.
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An MMO that offers players a chance to truly experience a world in dire need of help, that's what a Fallout MMO should be at its core. And it needs to be Fallout because of the spirit, lore and ferocity of the world that's been created. Although combat and exploration would most certainly play highly important roles too. There really isn't any reason for a Fallout MMO to work and work quite well. Worryingly, the nearly lifeless husk that is Interplay currently owns the rights to such a thing. So even if it does come to fruition, we may not really care to play it. I hope that never comes to pass, though. I'd rather not ever have a Fallout MMO than see a mediocre or even bad one released.</blockquote>I believe they may have meant "to not work and work well".
MCV reports that Fallout 3 is doing well in the UK sales department.<blockquote>Bethesda can celebrate a wonderful debut in the world of European self-publishing now that it has been confirmed its 360, PS3 and PC outing Fallout 3 has shot straight to the top of Gfk ChartTrack All Formats Top 40 this week.
It replaces Lionhead’s Fable II at number one, which in turn slips to fourth place behind EA’s FIFA 09, which climbs one position to second, and Wii Fit, which shoots from eighth to third.</blockquote>Podcast Major Nelson includes a 30-minute talk with Pete Hines in its latest instalment, talking about the legacy of Oblivion and design choices. I had some technical problems listening to it, though, and I doubt there's much new in there.
AddictGaming draws attention to a little graphical oversight. Yawn.
Finally, Canadian studio Meduzarts was tasked with making hi-hi-resolution versions of Fallout 3 images for promotion purposes. A 1600x922 version is available in case someone needs a new desktop background. By the way, this is the image that spawned a very minor controversy which we never bothered to report on.
Some of this was found via N4G, also thanks to Jokerb.
The first thing to address is the why of a post-apocalyptic MMO. The fantasy genre offers us an escape into a magical world. Superheroes allow for all sorts of wish fulfillment. So what does a big, giant wasteland offer up? The human endeavor and the chance to help or impede it. Fallout is a world where corrupt corporations, mislead governments, slavers, raiders, mutants and worse all threaten humankind. Wasteland Earth is practically a siren song for challenging heroics, and an easy temptation for cruel villainy.
[..]
An MMO that offers players a chance to truly experience a world in dire need of help, that's what a Fallout MMO should be at its core. And it needs to be Fallout because of the spirit, lore and ferocity of the world that's been created. Although combat and exploration would most certainly play highly important roles too. There really isn't any reason for a Fallout MMO to work and work quite well. Worryingly, the nearly lifeless husk that is Interplay currently owns the rights to such a thing. So even if it does come to fruition, we may not really care to play it. I hope that never comes to pass, though. I'd rather not ever have a Fallout MMO than see a mediocre or even bad one released.</blockquote>I believe they may have meant "to not work and work well".
MCV reports that Fallout 3 is doing well in the UK sales department.<blockquote>Bethesda can celebrate a wonderful debut in the world of European self-publishing now that it has been confirmed its 360, PS3 and PC outing Fallout 3 has shot straight to the top of Gfk ChartTrack All Formats Top 40 this week.
It replaces Lionhead’s Fable II at number one, which in turn slips to fourth place behind EA’s FIFA 09, which climbs one position to second, and Wii Fit, which shoots from eighth to third.</blockquote>Podcast Major Nelson includes a 30-minute talk with Pete Hines in its latest instalment, talking about the legacy of Oblivion and design choices. I had some technical problems listening to it, though, and I doubt there's much new in there.
AddictGaming draws attention to a little graphical oversight. Yawn.
Finally, Canadian studio Meduzarts was tasked with making hi-hi-resolution versions of Fallout 3 images for promotion purposes. A 1600x922 version is available in case someone needs a new desktop background. By the way, this is the image that spawned a very minor controversy which we never bothered to report on.
Some of this was found via N4G, also thanks to Jokerb.