Maximum Level 999 instead of 99?

I Must Be Crazy 2

First time out of the vault
Is there a way to mod or patch Fallout 2 so that the maximum possible level your character can achieve is 999 (or 498501000 XP)?

I am thinking that one could create this patch in a way similar to the way that the Holy Hand Grenade patch was created (slightly modifying the fallout2.exe file).

However, in the original implementation, once your character obtains enough XP to get to Level 98 (4753000 XP), his/her level automatically "jumps" to Level 99 (4851000 XP), and gets a 2nd helping of skill points. This still remains a mystery to me.

Can anyone shed some light on this subject and that of increasing the maximum achievable Level to 999?
 
Come on now...

While it may not sound very practical to try to get to even get to level 99 in one sitting, much less level 999 (even WITH the Hintbook AND the Designers' Awards), making 999 levels available for the player to level up could add added enjoyment of...

-- running around the wastes killing centaurs, floaters, bounty hunters, even Enclave patrols in a virtually continuous mad rush for Level-up XPs
-- seeing how high my character can level up before the 13-year time limit WITHOUT the Hintbook or Designers' Award
-- seeing if I can get to at least 200% in all skills before the time limit WITHOUT the Hintbook or Designers' Award
-- seeing if I can get 300% in all skills before the time limit WITHOUT the Hintbook or Designers' Award

Playing for 10-20 minutes a day under these settings can provide a good stress relief for me (Just take your frustrations out on those darned Bounty Hunters/Enclave... muahahahaha!)
 
Um, the holy hand grenade patch ISN'T an EXE patch. It's the "city patch" which allows you to add cities you might be referring to?

It might be possible to do what you say, but I don't really see why anyone would bother just so you could have some stress releif :P
 
I reached Level 99 the first character I played...

I reached Level 99, BEFORE ever setting foot in the Enclave, on the first FO2 character I ever played. The character is saved and archived on my HDD. This character still has one final perk to choose. As an experiment, I chose the "Here and Now" perk. My character's Level then rolled back to Level 1, my Experience Points went to ZERO, BUT the "Next Level:" field on the Character Screen still shows "----------". So, there still would be no more perks and skill points to be acquired for this character. I chose NOT to save this game (and overwrite the previous savegame)...
 
Frank Horrigan@BIS said:
Öh (pointless) why would anyone reach that level? No life? You can edit your level with Falche to 999...

"No life," you say?

You must have overlooked the phrase "10-20 minutes a day" in my follow-up post.

Furthermore, the Character screen will still display "Next Level: --------" if you used Falche to set your Character's level to anything above or equal to 99. It will not magically tell Fallout2 to calculate the ((Level#)th triangular number)*1000 XP needed to reach Level (Character Level + 1).
 
Course it won't... Fallout's designed to stop at 99 (well, 98 as you mentioned really)... So of course the XP when on level 999 (or 998...) it won't be appropriate.
 
I haven't played the game for a while now, so I may or may not know what I'm talking about here. Just bear with me...

Not only is there the in-game limit like red said, but I think it wouldn't comply with the character screen. Isn't there only space for two digits in the space where it tells you your level? Like I said, I could be wrong. If I'm right after all, then you would probably have to change the whole graphics of that.
 
Thanks

First of all, I'd like to thank everyone for posting their findings on this topic and the NPC party thing! I was moreso expecting tips that would provide an opening to possibly solving the problem, but it seems that some of you have already found the solution to the NPC party limit challenge. :D

Second, it is the Skill Points on the Character Screen that has a visible limit of 2 displayable digits. Furthermore, if you accumulate more than 99 Skill Points, you will "lose" the excess Points above 99. Thus, you can store a maximum of 99 Skill Points.

Third, it seems that there could be room for 3 or more digits in the character Experience Level field. All that would seem to be needed is to find the command that might look like:

(psuedocode)
function Add_Level(Player)

if (Player.XP_Level>=98 ) then
{Player.XP_Level=99; Player.Next_XP_Level_Pts = -1;}

We could then change it to: (pseudocode)

if (Player.XP_Level>=998 ) then
{Player.XP_Level=999; Player.Next_XP_Level_Pts = -1;}


I am about to run the FO2mapper.exe and try a few things myself. I will be sure to post what I find on this board.
 
It's not script though... You'd need to disassmble (or more simply debug) FO. I'm affraid I'm no expert in that though.
 
Back
Top