No point in resurrecting the old thread, especially as I wrote the last post.
What would you like to see improved in Medieval 2? I'd like to see more strategy map interaction, for one, like cutting off supply lines to cities and armies, guerilla warfare (especially peasants). Over all, more tactics. The diplomacy in RTW is kind of a mess. I don't really know how they could improve it, as they seem to suck at it, but to make it more detailed might help.
But above all, I'd like better AI and pathfinding, It's near impossible to manoeuver units properly in order to outflank the enemy (unless that enemy is a single phalanx on an open field) due to poor pathfinding during battles. City fighting needs to be improved drastically, and it would be cool if an entire unit engaged in battle instead of a 40th of it.
Navy battles seem out of the question, anyway.
I've only played RTW on medium difficulty, does the AI get better on hard or is it still a disaster?
What would you like to see improved in Medieval 2? I'd like to see more strategy map interaction, for one, like cutting off supply lines to cities and armies, guerilla warfare (especially peasants). Over all, more tactics. The diplomacy in RTW is kind of a mess. I don't really know how they could improve it, as they seem to suck at it, but to make it more detailed might help.
But above all, I'd like better AI and pathfinding, It's near impossible to manoeuver units properly in order to outflank the enemy (unless that enemy is a single phalanx on an open field) due to poor pathfinding during battles. City fighting needs to be improved drastically, and it would be cool if an entire unit engaged in battle instead of a 40th of it.
Navy battles seem out of the question, anyway.
I've only played RTW on medium difficulty, does the AI get better on hard or is it still a disaster?