Meet the Devs - Cart-Ga

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Tannhauser

Venerable Relic of the Wastes
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Gavin "kathode" Carter
Brian "HayT" Chapin
Mike "0xdeadbeef" Dulany
Jeff "jg93" Gardiner

<a name="carter"></a>Gavin "kathode" Carter

What's your job at Bethesda?
Lead producer for Fallout

What prior projects have you worked on?
Interned on Morrowind and Tribunal. Came on full-time to work on Oblivion just a few months after the project began in earnest.

What have you drawn on for inspiration in developing Fallout 3? Books, movies, music, etc would be fine, if you don't want to name any games.
I posted a good number of references over here. Aside from that the best reference is replaying Fallout 1 and 2. Good times, good memories :)

How is the work-environment? Is it competitive or co-op? Do the different teams talk together?
Everyone talks except for me. I nail boards over my door and write "KEEP OUT" in unnecessarily evil script. Thinking about getting some heads on pikes. Nah, it's fine. We have a pretty open environment so it's rare not to walk down the cube rows here and not see people huddled around a monitor conferencing over some issue or looking at some new feature or area. Then they throw a shiny object in my direction and I run and chase it and forget what I was doing.

What is your favorite type of game to play (RTS,FPS,RPG etc)
I play most everything, although not the biggest RTS fan. I love any type of game with a huge area to explore and a lot of freedom, whether it comes in the form of an RPG or action game or even a big platformer. I play most everything from big name releases down to stuff like Peggle (which is awesome btw). Right now I'm playing loads and loads of Catan on Xbox Live. It's really well done. Also I've gotten big into collecting classic games from my childhood and have a big shelf in my office with boxed copies of old Ultimas, Might and Magics, Wing Commanders, and of course Wasteland and the Fallouts.

How long have you been playing Fallout, and how would you describe your feelings towards the franchise?
I first played Fallout probably about a year or so after it came out, shortly after Fallout 2 was released I believe. It was right around where I got back into gaming after being out of it for a year or two, so I OD'd on the Fallouts and Baldur's Gates and a lot of the older LucasArts stuff I missed. So I get nice warm and fuzzy feelings when I think of that time and those games.

I'm assuming you weren't working in game development at the time that you took a year or two off from gaming. What made you stop playing? What brought you back in? Did the games that brought you back like Fallout influence how your career has run so far?
Hardly in game development - I was in high school :) It wasn't that long all things considered, and was just a combination of some other things in my life taking priority, and the fact that the aging computer I was using had crossed that line that we all know where the only option is starting from scratch. Also I think the N64, Zelda excluded, single-handedly killed off any love I had for consoles at the time. Anyway as college approached, needing a computer was a definite reality, and I managed to convince the powers that be that a fancy graphics card and fast processor are necessary to really churn out those term papers.

Once I had the power, I was able to go back through some of the games I had missed out on initially. I had a good gaming friend in college who would show me cool stuff, and I'm pretty sure that's where I found out about Fallout. I remember for some reason I went all melee at first and quit right around the Radscorpion caves :) After I got some tips, I saw the light. Fallout and it's ilk definitely influenced my love for the genre, though interning at Bethesda came about mostly from persistence on my part and a lot of dumb luck :)

Considering that much of the game will probably be in a wild wasteland, do any of you spend much time hiking, camping, etc, and if so where?
I don't get out as much as I like though I come from a family of big fitness masochists. My parents live in Utah and lead hiking groups all around the Grand Canyon area. They're fond of stranding me out there with them for hours on end whenever I visit. I've done a five-day trek on the Inca Trail in Peru, and a few low-altitude treks around Italy and Britain. Hoping to do some high-altitude stuff in Tibet or Africa in the not-too-distant future. Gotta start saving!

What's the last game you bought? Did you like it?
Hmmm... Not counting Xbox Live stuff like Catan I imagine it was Guitar Hero 2 which is just great fun. Before that I think it was Supreme Commander which, while obviously quality, did nothing to change my feelings about RTS games unfortunately.

What games are you looking forward to on the horizon?
I'm looking forward to Forza 2, Mass Effect, Bioshock, Assassin's Creed, and Blue Dragon on Xbox. Don't have a PS3 yet but I imagine I'll get one eventually for Metal Gear or Final Fantasy. On PC, looking forward to Hellgate, Witcher, Dragon Age, Spore, and maybe Elveon if it turns out good. Crysis looks visually unbelievable but I doubt I'm going to be able to run it. Hoping that one day there is a nice GUI done for Dwarf Fortress too. Seems like an amazing game, but you know, hard to get past that initial hurdle.

Other than videogames, what are your interests? (Board games, reading, music, etc)
I read an absurd amount. I enjoy painfully obscure foreign movies. Listen to the devil music (a lot of Slipknot lately, though my tastes change frequently), and play guitar very poorly. I'm big into stock trading and apparently enjoy frequently losing money on dubious companies. I'm also a health nut and fitness freak so I spend an embarrassing amount of time in the gym, and have just moved to cooking all my own food instead of buying cases of frozen stuff. I feel all grown up.

Have you played the VanBuren Alpha? If so, what were your feelings on it?
Yep, played it a while back. I don't like to comment on unfinished software. You can tell that the vision they had for the game still had a while to go before being realized, so it would be unfair to be critical of it.

What would you consider to be the most exotic food (or species: e.g. roast iguana) that you have tried?
In Peru, there are street vendors who sell a peculiar meat-on-a-stick food known as cuy. It's actually roast guinea pig. You can get it in restaurants too, but there's nothing like straight off the grill (pic not for the squeamish). Tastes a little like charred rabbit, I think. Had a few cuts of beef heart while I was there too. Also drank a glass of wine in China that had a whole snake sealed in the jar while it fermented. I was only about 10 or 11 at that point so I was more disgusted by the alcohol than the snake.

Which matters more to you, a game that sells a lot and makes a lot of money or a game that's great and will be loved, maybe even worshipped by its fans?
This is a false dichotomy. There's infinite space for success between those two extremes. That said, if I had to choose between making a game that everyone loves but causes financial ruin to myself and my coworkers, and one that makes us rich, you better believe I'd rather eat :wink: I don't believe success is anathema to quality, though. Far from it.

Anyway, I hope someone'll answer my question. I already asked twice, and I think it's a really interesting one because it'd show/say a lot about how the devs think/feel about dialog...
What can change the nature of a man? I played Torment and thought it was fantastic. I don't think the amount of dialog has much to do with a game reaching a mass audience. I think to reach people, all aspects of gameplay have to have something compelling about them. Also, I'll set up my own false dichotomy and say I'd rather have better words than simply more words :)

What are the dev's favorite Fallout memory? What one thing really sticks out when they think of Fallout?
Having the Master kill me in combat over and over and over again. Finally beating him, all but shouting for joy, then trying to escape and realizing both my legs were crippled in the fight.

What do you have on your desk? Do you have any figurines or maskots? Books?
Other than the obvious, lots and lots of unorganized papers and the remnants of my lunch. I have a shelf where I keep all my classic games, and I like to put up tons of art on my walls so everyone knows just how pretentious I am :wink: I have the GIGANTIC eboy NYC poster framed on my wall. I also have some original art that one of our artists here did. I usually don't bring books to work other than for reference materials, but I've got a library at home that makes me curse profusely every time I have to move.

What wallpaper do you have?
http://hubblesite.org/gallery/wallpaper/pr2007016a/

Who is the one Bethesda employee that could whoop your behind in a street fight?
We've got at minimum two black belts, and that's just on the design staff.

What, in your opinion, was the worst computer or video game you've ever played? Limit this only to games that where the maker actually tried to make MONEY by selling it.
I've played a lot of bad games but Urban Champion for the NES is the one that springs to mind. I remember once when I was a kid, my mom loosed me upon Toys 'R Us with every kid's fantasy marching orders -- I was to pick out any single game I wanted. I grabbed this one for reasons I still don't understand. It was basically an evolutionary ancestor to the fighting genre, in the same way that pools of primordial slime are evolutionary ancestors to human beings. Two dudes on the screen approached each other and punched. And that was it. Once in a while some lady would throw a flower pot down on you from a building. I was probably 7 or 8 at the time and was still bored with this game within ten minutes. This might not have been a truly terrible game, but the overwhelming despair I had upon realizing how I had wasted my choice sticks with me.

This is closely followed by Might and Magic 9 for outright awfulness and disappointment.

In many games, it can be said about them that they "failed to live up to their potential;" in other words, they had one or more brilliant ideas for the sake of gameplay, storytelling, etc., but they were executed in a flawed matter. Of what you've played, what examples have you encountered?
This one is tough as I do hear that a lot but I'm hard pressed to come up with examples off the top of my head. I think the older Hitman games probably fall into that category. The idea of playing a cold-blooded killer in an open environment is awesome but they really didn't hit their stride until Blood Money. Even that had its problems but I enjoyed it quite a bit.

What's your favorite weapon (okay, weapons) from a computer or video game?
Piano wire in Hitman is the first thing I thought of, following on that last comment. Also, I was an ace with the Flak Cannon in UT. I could probably make a case for just about all the weapons in UT for this question :)

Have you played any Mega Man games?
I think I played 1 and 2. Not sure about the rest.

If you said "yes" to the above, have you ever "jumped while entering a boss door?" If the answer to this is yes, you'll know what I mean.
ALWAYS! Who walks through those doors?
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<a name="chapin"></a>Brian "HayT" Chapin

Fun Facts
  • When I was 12, I wanted to be a Marine Biologist. Then I spent a day shadowing one as part of a school project, and decided it was the most boring job in the world. (Disclaimer: In no way am I suggesting that being a Marine Biologist is, in fact, boring. I was 12 at the time.)
  • My ancestors helped found Springfield, MA in 1642. Good old Deacon Samuel had a statue built in his honor.
Are you sure your ancestor wasn't called Jebediah?
Not that I've spent much time poring over the records (that's been left to elder generations with far more time than I) but I'm fairly certian there's been at least one Jebediah throughout the years. Whether he's responsible for Whacking Day is a different question.
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<a name="dulany"></a>Mike "0xdeadbeef" Dulany

What's your job at Bethesda?
Progammer/Slave to caffeine.

What have you drawn on for inspiration in developing Fallout 3? Books, movies, music, etc would be fine, if you don't want to name any games.
Mad Max. I've named all my variables variants of "Mel Gibson" in honor of Mad Max. bGibson = false; iMadMel = 5;

What is your favorite type of game to play (RTS,FPS,RPG etc)
I play pretty much all genres but shy away from sports & racers ( though I do enjoy crashing things in Burnout ).

Considering that much of the game will probably be in a wild wasteland, do any of you spend much time hiking, camping, etc, and if so where?
I'll hit up any local trails at the parks in the area, but I really enjoy Great Falls ( particularly the VA side ).

What games are you looking forward to on the horizon?
Bioshock, Assasins Creed, & I do enjoy all things Guitar Hero.

Other than videogames, what are your interests? (Board games, reading, music, etc)
I'm a pretty avid climber, when I'm not injured. I do the board game club here with others that post regularly. I've also been known to enjoy a Chipotle burrito on occasion. On occasion = Every moment of the day.
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<a name="gardiner"></a>Jeff "jg93" Gardiner

What's your job at Bethesda?
I’m a producer here at Bethesda Game Studios. I help over see the design department with direction, scheduling, and systems design.

What prior projects have you worked on?
I’ve worked on titles published by Midway & Activision including Marvel properties as a designer, lead design and design director. I helped here with Oblivion, and was lead producer on Shivering Isles, Knights of the Nine and all the downloadable content, including everyone’s favorite Horse Armor wink.gif

What have you drawn on for inspiration in developing Fallout 3? Books, movies, music, etc would be fine, if you don't want to name any games.
I draw inspiration for my games from many, seemingly at-odds sources. I’ve found that inspiration comes from the strangest of places, and often the best inspiration comes from mediums and genres that totally don’t fit within the typical cannon of inspiration for what you’re working on.

How is the work-environment? Is it competitive or co-op? Do the different teams talk together?
The work environment here is fantastic. Electric, focused and never dull.

What is your favorite type of game to play (RTS,FPS,RPG etc)?
I’m first and foremost an RPG fan, though I play everything. I was born and bred on Dungeons and Dragons (first edition) and I’ve never really grown out of it. For me a game doesn’t last long without a good narrative, whatever label you try to pin on it.

How long have you been playing Fallout, and how would you describe your feelings towards the franchise?
I’ve played Fallout on and off for years. I have to admit missing them the first time around as I was in college at the time, didn’t have my own PC, and was more interested in… Well… other things then playing games. I quickly got back to my roots though and you’d be hard pressed to name an RPG I haven’t played.

Considering that much of the game will probably be in a wild wasteland, do any of you spend much time hiking, camping, etc, and if so where?
I actually hike quite a bit outside of DC. I’m planning a trip up to Pennsylvania this summer to do some mountain hiking as well.

What's the last game you bought? Did you like it?
My most recent purchase was Catan on Xbox360 Live. And I love it. This year I’ve also played LotRO, C&C3, Warhammer Mark of Chaos, Gothic 3, Crackdown, Call of Duty 3, Burning Crusade, and Echoes of Faydwer. I play too many games.

What games are you looking forward to on the horizon?
Conan, Bioshock, Forza, NWN2: Mask of the Betrayer and Mass Effect.

Other than videogames, what are your interests? (Board games, reading, music, etc)
Mountain Biking, Wargaming (Warhammer and Hordes), Aquariums, my kids. I also read a fair bit of Fantasy, Narrative History & books on Western and Eastern Mysticism.

Have you played the VanBuren Alpha? If so, what were your feelings on it?
I haven’t yet but I’m sure I will soon. I have a ton of respect for all the Black Isle ex-employees, and their new team at Obsidian. I’ve had the pleasure of working with a few of their employees as well as several ex-Trokia devs.

Have you read George R R Martin " Songs of Ice and Fire" maybe?
Many of us are big fans of Martin, myself included. I just finished "Children of Hurin" last night - far different tone but an excellent read.

Which matters more to you, a game that sells a lot and makes a lot of money or a game that's great and will be loved, maybe even worshipped by its fans?
I didn't realize these were mutually exclusive.

What kind of education do you devs have and has it in anyway helped you as a game developer?
BA in English Creative Writing Arts (Focus Fiction/Drama); Masters of Information Technology. They've helped immensly.

Favourite quotes?
"...belief is the death of intelligence. As soon as one believes a doctrine of any sort, or assumes certitude, one stops thinking about that aspect of existence. The more certitude one assumes, the less there is left to think about…” - Robert Anton Wilson, Cosmic Trigger

"Pain or damage don’t end the world, or despair or [censored]’ beatin’s. The world ends when you’re dead. Until then, you got more punishment in store. Stand it like a man—and give some back." Al Swearingen, Deadwood

"In the crux of reality there exists two lies; one before the shadow and one behind the eye." Frater I.V.

What wallpaper do you have?
William Blake's Ancient of Days
 
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