Megamod 2.35 error?

Kolaz

First time out of the vault
Hi, I've been trying to play Megamod 2.35 on Windows Vista 64 bit lately. For a long time I couldn't get the weather shaders to work, but I figured that out. However, until tweaking the graphics when I left Arroyo I got a black screen instead of the map, then the game shutting down with an error saying "function fffffff referenced memory at fffff. The memory could not be found" Now I can get to the map but the error still happens, any ideas?
 
Ensure you have latest patch downloaded (2.35.2) and this was the first bug solved here. Find this line in ddraw.in

;Set to 1 to use the fallout 1 code to control world map speed
WorldMapFPSPatch=1

And set it to 0.
 
Tom9k said:
Ensure you have latest patch downloaded (2.35.2) and this was the first bug solved here. Find this line in ddraw.in

;Set to 1 to use the fallout 1 code to control world map speed
WorldMapFPSPatch=1

And set it to 0.

Is this an issue with 64bit? It works fine on my 32bit XP Pro install.
 
Which version of sfall is the megamod using these days? I added some code in 1.45 that I was hoping would have fixed these crashes...

If they're still happening, I'll switch back to the older world map speed patch.
 
The latest release uses 1.44.2. However, just a couple of days ago I added in 1.47, and everything is working fine (but, I am using Windows XP).
 
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