Hi all.
I think it's boring to always fire the same rifle. It's good that Josan12 put a scope on the scoped ones, but the default rifle animation just doesn't match the gray, metallic look of the Combat Shotgun or the HK G11.
I'm thinking of replacing the wooden parts of the character rifle animation with a dark gray or black colour, so they look more like the non-wooden rifles. This would be a new animation value for those weapons, the wooden ones would still look the same when wielded. The editing can be done fairly easily in PhotoShop, but I've got a few questions:
Does the engine have room for more weapon animations, like the ones added for Josan's stuff? Would anyone take the trouble to add this, or better, how do I do it myself?
Where are these animations stored and what program should I use to extract them and put them back in? Is there a trick to using PhotoShop to avoid getting color artifacts in-game?
Any answers appreciated.
I think it's boring to always fire the same rifle. It's good that Josan12 put a scope on the scoped ones, but the default rifle animation just doesn't match the gray, metallic look of the Combat Shotgun or the HK G11.
I'm thinking of replacing the wooden parts of the character rifle animation with a dark gray or black colour, so they look more like the non-wooden rifles. This would be a new animation value for those weapons, the wooden ones would still look the same when wielded. The editing can be done fairly easily in PhotoShop, but I've got a few questions:
Does the engine have room for more weapon animations, like the ones added for Josan's stuff? Would anyone take the trouble to add this, or better, how do I do it myself?
Where are these animations stored and what program should I use to extract them and put them back in? Is there a trick to using PhotoShop to avoid getting color artifacts in-game?
Any answers appreciated.