Metal rifle animations

Magnus

Water Chip? Been There, Done That
Modder
Hi all.

I think it's boring to always fire the same rifle. It's good that Josan12 put a scope on the scoped ones, but the default rifle animation just doesn't match the gray, metallic look of the Combat Shotgun or the HK G11.

I'm thinking of replacing the wooden parts of the character rifle animation with a dark gray or black colour, so they look more like the non-wooden rifles. This would be a new animation value for those weapons, the wooden ones would still look the same when wielded. The editing can be done fairly easily in PhotoShop, but I've got a few questions:

Does the engine have room for more weapon animations, like the ones added for Josan's stuff? Would anyone take the trouble to add this, or better, how do I do it myself?

Where are these animations stored and what program should I use to extract them and put them back in? Is there a trick to using PhotoShop to avoid getting color artifacts in-game?

Any answers appreciated.
 
Magnus said:
I'm thinking of replacing the wooden parts of the character rifle animation with a dark gray or black colour, so they look more like the non-wooden rifles. This would be a new animation value for those weapons, the wooden ones would still look the same when wielded.

This is a cool idea, but it wouldn't just involve re-coloring some rifles, because the wooden - parts rifle animation is universal between all of those guns, so this would involve recoloring, and making new animation names for possibly multiple rifle sets.

Magnus said:
Where are these animations stored and what program should I use to extract them and put them back in? Is there a trick to using PhotoShop to avoid getting color artifacts in-game?

All of Fallout's critter animations were Dat packed into the critter.dat file that can be found in your main Fallout / Fallout 2 directory. Generally, most Dat - unpacking programs come with a feature to repack the dat file, but with added files made by you. As for the engine being able to support many new critters: I don't know of a limit. Killap would know better, because he has incorporated multiple new critters into Fallout 2 with his Restoration Project. :)
 
Magnus said:
Does the engine have room for more weapon animations, like the ones added for Josan's stuff? Would anyone take the trouble to add this, or better, how do I do it myself?

There's always room for more! But honestly, not that much more. Timeslip enabled the engine to run 5 or 6 new weapons - and i've used 3/4 already.. But, yes, that parts good to go.

Magnus said:
Where are these animations stored and what program should I use to extract them and put them back in? Is there a trick to using PhotoShop to avoid getting color artifacts in-game?

Animations are in critter.dat by default, and go in data\art\critters when modded in. Talk to x'il about color swapping as he's the resident expert.
 
Back
Top