JE once again appeared in the IPLY forums and answered some questions, here's JE's take on in-game music:<blockquote>I think the ambient style of Fallout's soundtrack should be used in any future Fallout sequels. Mark Morgan would be an ideal choice.</blockquote>Agreed, notice how he dodged this one (the question was actually what kind of music to put in Van Buren).
JE on the Enclave (have we seen the last of them?):<blockquote>Even if you've seen the last of the Enclave, that doesn't mean every aspect of their presence is immediately erased. At the end of FO2, the oil rig is trashed and it's reasonable to assume that Navarro would fall apart over time even if you took the stealth route through the base. However, the Chosen One is like a wasteland Johnny Appleseed, at best only giving access to Enclave technology and at worst collecting and redistributing it to a variety of NorCal merchants.
Certainly more sense can be made of the Enclave (even if the organization is wholly absent from the game), but to ignore their presence in the FO2 storyline seems extreme.</blockquote>Swords in Van Buren?:<blockquote>No plans for any swords in Van Buren.</blockquote>and he answered a followup question, if no swords at least give us an oversized lawnmower blade:<blockquote>This is certainly possible.</blockquote>Je on Tag bonus:<blockquote>It's possible that I may make the tag bonus be 24, since that makes the bonus equally divisible into 1, 2, 3, and 4. However, even now I think that +20 is a pretty hefty bonus on top of the accelerated points : ranks ratio. +12 would certainly tone things down (and be equally divisible by 1, 2, 3, and 4), but it still doesn't solve the bonus problem when the skill rank "crosses the barrier" during the increase. Unspent fractions would probably be lost.</blockquote>JE on critical hits and called shots:<blockquote>Well, overall I can say I'd like to see fewer damage multipliers, more crippled limbs, more severe penalties to hit the eyes, and crits that ignore a portion of the armor, but never bypass it completely.</blockquote>Well, that caps the latest topics Je's answered. What's your take on all this ?
JE on the Enclave (have we seen the last of them?):<blockquote>Even if you've seen the last of the Enclave, that doesn't mean every aspect of their presence is immediately erased. At the end of FO2, the oil rig is trashed and it's reasonable to assume that Navarro would fall apart over time even if you took the stealth route through the base. However, the Chosen One is like a wasteland Johnny Appleseed, at best only giving access to Enclave technology and at worst collecting and redistributing it to a variety of NorCal merchants.
Certainly more sense can be made of the Enclave (even if the organization is wholly absent from the game), but to ignore their presence in the FO2 storyline seems extreme.</blockquote>Swords in Van Buren?:<blockquote>No plans for any swords in Van Buren.</blockquote>and he answered a followup question, if no swords at least give us an oversized lawnmower blade:<blockquote>This is certainly possible.</blockquote>Je on Tag bonus:<blockquote>It's possible that I may make the tag bonus be 24, since that makes the bonus equally divisible into 1, 2, 3, and 4. However, even now I think that +20 is a pretty hefty bonus on top of the accelerated points : ranks ratio. +12 would certainly tone things down (and be equally divisible by 1, 2, 3, and 4), but it still doesn't solve the bonus problem when the skill rank "crosses the barrier" during the increase. Unspent fractions would probably be lost.</blockquote>JE on critical hits and called shots:<blockquote>Well, overall I can say I'd like to see fewer damage multipliers, more crippled limbs, more severe penalties to hit the eyes, and crits that ignore a portion of the armor, but never bypass it completely.</blockquote>Well, that caps the latest topics Je's answered. What's your take on all this ?