First time posting, although I've been lurking here for a while :p
I'm a total newbie in terms of fallout modding, but I'm not new to programming languages in general (although unfortunately I know nothing of disassembling).
I had a miscellaneous set of questions that I couldn't seem to find an answer for:
1) I couldn't find an updated development environment setup guide. There are a few of them I've read, but often they have conflicting information. I tried the Fallout 2 script editor to make a simple script, but it crashes when it tries to compile, so I'm guessing it's missing something.
2) Let's suppose i would want to make all tools "run out of supplies" like the doctor/first aid helpers (and vice versa, make the supplies unlimited in those helpers), would it be possible via protos or scripts, or such behaviour is hardcoded into the exe?
3) I understand it's possible to edit perk/traits numeric values with scripts, but is it possible to completely change a perk/trait behaviour? Let's suppose for example that I want the Gifted trait to have the Skilled drawback (perks each 4 levels) instead of the skill points malus. Can this be done with scripts?
4) Is there some sort of basic guide that I could use to understand how to apply changes to the hardcoded settings? (like changing the melee damage behaviour, or changing the HP per level formula)
Thanks!
I'm a total newbie in terms of fallout modding, but I'm not new to programming languages in general (although unfortunately I know nothing of disassembling).
I had a miscellaneous set of questions that I couldn't seem to find an answer for:
1) I couldn't find an updated development environment setup guide. There are a few of them I've read, but often they have conflicting information. I tried the Fallout 2 script editor to make a simple script, but it crashes when it tries to compile, so I'm guessing it's missing something.
2) Let's suppose i would want to make all tools "run out of supplies" like the doctor/first aid helpers (and vice versa, make the supplies unlimited in those helpers), would it be possible via protos or scripts, or such behaviour is hardcoded into the exe?
3) I understand it's possible to edit perk/traits numeric values with scripts, but is it possible to completely change a perk/trait behaviour? Let's suppose for example that I want the Gifted trait to have the Skilled drawback (perks each 4 levels) instead of the skill points malus. Can this be done with scripts?
4) Is there some sort of basic guide that I could use to understand how to apply changes to the hardcoded settings? (like changing the melee damage behaviour, or changing the HP per level formula)
Thanks!