Hello Fallout modders,
in the past few days I dug and fought my way in the 'figure it out yourself' styled tutorials of Fallout 2 modding. Obviously I found some helpful tips and tools in them, I managed to rework the vanilla worldmap into a working new one, locations included, got a scripting start to go somewhere, and even created a new critter art for a new unique character, plus some minor other things.
So call me crazy but I think I might be on to a not so bad start for a total conversion mod. Short enough to keep my head on shoulders and the mod finishable that is, if my free time is enough for it.
But there is one current issue I can't understand with the bis mapper tool. When I save a map in it, then test it with f8, the invisible blockers used to hide the map holes are working, I can't view any hole just like in the vanilla maps.
However, when I try the very same map in game, my new saved maps have no boundaries at all, I can see the holes and scroll everywhere. You can see the problem?
I tried searching of course, but I can't see what is causing this, and yes, the new saved maps do retain the blockers after changes/saving and so on. Does it ring a bell to someone? Did I miss something obvious in the mapper configuration?
It's strange that the maps work normally in f8 mode, but not in game? Last precision, I always start a new game to test my changes.
Thanks.
in the past few days I dug and fought my way in the 'figure it out yourself' styled tutorials of Fallout 2 modding. Obviously I found some helpful tips and tools in them, I managed to rework the vanilla worldmap into a working new one, locations included, got a scripting start to go somewhere, and even created a new critter art for a new unique character, plus some minor other things.
So call me crazy but I think I might be on to a not so bad start for a total conversion mod. Short enough to keep my head on shoulders and the mod finishable that is, if my free time is enough for it.
But there is one current issue I can't understand with the bis mapper tool. When I save a map in it, then test it with f8, the invisible blockers used to hide the map holes are working, I can't view any hole just like in the vanilla maps.
However, when I try the very same map in game, my new saved maps have no boundaries at all, I can see the holes and scroll everywhere. You can see the problem?
I tried searching of course, but I can't see what is causing this, and yes, the new saved maps do retain the blockers after changes/saving and so on. Does it ring a bell to someone? Did I miss something obvious in the mapper configuration?
It's strange that the maps work normally in f8 mode, but not in game? Last precision, I always start a new game to test my changes.
Thanks.