MMORPGS(mainly Korean)

Pablosdog

Where'd That 6th Toe Come From?
So the other day my friend tried to get me into this really old mmorpg(I think in korea anything older than 2 months is considered ancient by Korean mmorpg standards due to the sheer volume of piss they produce every month.) called Dragon Raja, which came out in I think 02-03(I guess considering it a granddaddy of Korean mmorpgs)


http://www.newraja.com/


There's the link to the game... Now what irks me about this game is the fact that they lure you in with its promising artwork.( The overly fantastic/semi realistic anime characters striking poses with effeminate facial features brandishing large weapons scenario). Of coarse I did assume the game would be complete shit, but oh well. I tried. It failed, I lose, it gets the satisfaction of wasting my time, time I could have spent doing more meaningful things like contemplating why most people write reviews of games and insert self depricating and or self harm humour to amuse people and said people still find it hilarious.For example: I would rather surgically realign my anus so that it resembles Danny Trejo than play this game. Not funny, maybe something awful circa 1999. Sorry rant.


Anyways back on topic, Turns out my friend's been playing another game...Ragnarok Online, for two and a half years. He tells me its not an obsession yet he's never held a steady job whenever he's had access to it.(he lives at home,works temp jobs all the time)

He has 5 characters that are 99 reborn(I assume that means he's been playing it way to fucking much) he keeps insisting that theres a draw to these games. But all I see is a waste of time and constant grind.

So My question is, What is the point of these games besides getting new armor to look cool? Is it the grind? What is so enjoyable about it? What I was wondering is if there was anyone else on nma that shares my hate, or if they love to explain what it is that makes these games so interesting.
 
Make sure you keep him away from WOW, otherwise you'll never see him again...

To be perfectly honest I have no idea what's the allure of grinding a character like that, and 99 reborns unless he's playing on a high rate server, take months to years to make and a lot of time put in.

I know people who get into a flaming fit over these types of games, one friend of mine was playing EVE and blitzed when he was shot outta the sky at a warp gate or some such.

I guess it just clicks for some people, like alcohol, most people can handle just taking it in moderation, but some people have a hard time controlling the desire to drink.

And as far as WOW is concerned, I've seen it destroy marriages and friendships, so I'm of the mindset that you only give that game to someone you hate.
 
The people in those games are the same people who sit in aol chats all day, but instead of just making fun of each others penis sizes and music taste, they talk about epic loot and pwning dragons instead. Games of this nature are typically populated by bland, boring, unimaginative people who think clicking the same button over and over again for months at a time is fun as long as they get to speak in 1337 and have a number that says "you are this cool". Refer to southpark episode about WOW.

If that is what you want to become, playing this will hasten that goal.
 
Pablosdog said:
So My question is, What is the point of these games besides getting new armor to look cool? Is it the grind? What is so enjoyable about it? What I was wondering is if there was anyone else on nma that shares my hate, or if they love to explain what it is that makes these games so interesting.

I played World of Warcraft for about 2 years, I was pretty ill so I could'nt work and needed something to do. Played a whole fucking lot, and some more, PvP'd mostly.

You get a really weird sense of achievment when you gain a new PvP rank, or some piece(-es) of new armor or other toys.

When The Bburning Crusade got released, I levelled up, started raiding with a few friends.
Shit hit the fan, friends left, changed servers or stopped playing.

To shorten the story, I could've raided with anyone I wanted, PvP'd or whatever - but the game itself was'nt the charm, it was the people. Once the people stopped playing, I quit

Lost lots of my RL friends in the process aswell, people I played PnP with. Once you're out of the game, you don't want to hear about it all the time, do you? -.-

You can meet alot of interesting people, and alot of feckwits.

PS. RP server my arse, Roleplayers are one to ten in ratio.
 
Do they turn into amoeba like beings perhaps or maybe consumer zombies? the repetition of a single attack combo over and over again...hmm maybe it provides stimulation for a dull mind. Mass media at its finest representation. I guess you could use mmorpgs as a metaphor for most formulaic media(movies, music and video games.) The repitition and grind of combat can represent the human love and attraction towards such tried and true methods of entertainment.
 
xdarkyrex said:
The people in those games are the same people who sit in aol chats all day, but instead of just making fun of each others penis sizes and music taste, they talk about epic loot and pwning dragons instead. Games of this nature are typically populated by bland, boring, unimaginative people who think clicking the same button over and over again for months at a time is fun as long as they get to speak in 1337 and have a number that says "you are this cool". Refer to southpark episode about WOW.

If that is what you want to become, playing this will hasten that goal.

You sir... Are what we like to call a troll, or a moron. At any rate you should be aware there are many here who enjoy this particular genre including myself. So I'd suggest being more objective... Jesus Christ quit spamming things you know not to be true. Many games over 10 years old still get play as if they were strait off the shelf in Korea.


Pablosdog, for me, MMORPG's are more about exploring a new world. Most products on the market do not allow you the freedom that most MMORPG's offer. Fallout, was one of the few that really allowed you freedom to explore anywhere. I'd also say Bethesda's The Elder Scrolls III: Morrowind is another game with this freedom I speak of.

Loot or "Lewt" is an attraction for many. For me, it's an added perk but not the real attraction to this particular genre (listed above).

For many others, its the community and social experiences. Like NMA most MMORPG's dump you into a diverse world; a melting pot of people and culture. As you know, many use these types of video games to meet new friends and love interests. This is really no different than doing this through a venue such as NMA. Would BN and SuAside of had a play date without meeting through NMA? I know I personally have met and kept friends from MMORPG's over the years. I even operated a small radio station that had a MMO talk radio program (MMO Renegades) that followed Vanguard:SOH during its development. Interestingly enough, this attracted quite a few listeners as well as special guests from various development companies. Were you interested, I've archived some of the funny moments as well as episodes on the front page of my myspace (NMA website link).

Running guilds from a small rag tag group of individuals and turning that into a super power is no small task. It takes good leadership and knowledge of how the game is played. A good leader will not take his guild into battle without a game plan. Strategy is amazingly enough, key to survival. Sometimes you can be fazed out of power without a fight. Another guild may take over key resource areas and starve you out while others will bide their time, make alliances, build up, until they roll in and completely decimate you.

Gameplay. Repetitive attack moves... I agree with that to an extent. In many games, one can get by without diversifying their pallet of attack techniques. Those more tried and true players tend to develop strategies for taking down foes. Certain monsters may be more weak to one races special attack after another race casts a given spell, or something to that extent. Many enjoy those MMORPG's that allow PvP (Player Vs Player) combat. I personally enjoy that particular aspect of MMORPG's. I like having to look over my shoulder or play a Robbin Hood character and rescue lower levels from those that might be praying on them... For a price.

Maybe another added perk to MMORPG's has to do with things such as player cities. Both old and new games are allowing players to create their own city, essentially allowing them to build an empire that will remain long after they are gone. Others incorporate more realistic ideas such as age or a lineage system.

Edit: Ultimately, I think what it comes down to is how much an MMORPG can be changed by the fanbase (unless its run by $OE) and where this genre has the potential to go. Fans can have direct input in creating a product that better suits their interests. That means there is always room for change, improvement and innovation. The world of MMORPG's (yes I DO mean "world") is one molded after much of what we see and do today. There is an global economy, governments and implications of one persons actions can effect that world.

I imagine that we will eventually see MMORPG's get to the extent of tossing you into the golden ages of Rome allowing more freedoms than that of the current product on the market. Only time will tell where this particularly young genre will go.
 
I can agree about the exploration, that's probably what I had the most fun doing in Ragnarok myself over trying to level, the detail in some areas that they would have no idea if anyone would even bother going there (some places there would never be a soul around) was just astounding.

WOW however was quite bland with it's scenery, the main cities were impressive, however traveling the countryside didn't really show anything interesting after the first little while, never had the patience to get past level 35-37 whenever I played.

Currently I'm muddling about in CoH, it's scenery isn't bad and there are a few easter eggs here and there for those that look around, but I find my interest dwindling a little bit every day, and I am wondering if I should get my next time card or not.

As I said, I don't understand the grinders, it's kinda silly just to e-peen size with an MMO simply because you can, and if not a little bit irritating when people do it.

All in all, MMOs IMHO are generally overrated, and are designed to be a monetary sinkhole that reward you for spending more money on their product with a trinket or two or the ability to irritate other people to the point that they become verbally abusive because most people on an MMO take it far too personally.

I do agree with the hanging out with friends being another alluring part of MMORPGS, however letting an MMO's players take over your real life is no good for anyone involved, yourself especially. Loosing friends or family over a game is plain silly at best, and in the end, you find yourself with nothing but hurt in the end if you allow an MMO to take over.
 
Maphusio said:
You sir... Are what we like to call a troll, or a moron. At any rate you should be aware there are many here who enjoy this particular genre including myself. So I'd suggest being more objective... Jesus Christ quit spamming things you know not to be true. Many games over 10 years old still get play as if they were strait off the shelf in Korea.

I actually firmly and strongly believe that.
No trolling involved, that is truly and honestly my opinion.
I've had room mates who were into MMORPGs before, and I've sat there and watched them play out of curiosity. It is truly the most unrelenting and unrewarding style of game I have ever seen. Not only that, most of the quest writing is terrible (this being based largely on a few games such as WOW and FFXI), and the game mechanics are largely uninspiring. The other players wander around and communicate in such a way that the idea of immersion seems all but impossible. If the gameplay is boring, the game isnt immersing or captivating, and their is no finite goal, ...what really is the point? How can that honestly be fun? I would NOT enjoy an endless game of Candy Land for the same reason.

Now on the other hand, if someone made a game that was... you know... unique or captivating, I'd consider playing it online. The online aspect itself isn't a gripe, nor is the mass thing, the idea of an ingame economy of supply and demand is really cool, as well as the idea of a population which changes the flow of the game. I would be fascinated if one of these games pitched youre characters as the members of a democratic army, and you could literally vote to have changes put into the game, like structures built in your kingdom or voting in officials who make rules for your kingdom. But I have yet to see any mmo games that truly exploit the possibilities of an entire massive world of players. With the exception of Second Life on part, but that isnt even a game so much as a twisted cyber reality.

Perhaps there is some super secret game that I don't know of that you might suggest?
I do actually think the idea of a mmofps is neat, but only because unlike an rpg, combat would occasionally be varied, and the potential to exploit a realistic physics world where you are in your character are really quite interesting. But just any mmofps wouldnt be good enough, I would need something special that really takes advantage of the unique concept. Actually, I suppose itd have to be an mmofpsrpg, since I suppose some semblance of character progress would be an important factor.
 
Most shooters dual up with MMOFPS in some smaller scale, Call of Duty 4 and Battlefield games have neatly snipped into that market, unless 64 people on one map is not MMO enough for you, heck BF2 and BF2142 have unlocks to give it that 'rpg-esque' feeling if you're really into that kind of jazz.

Me I just run around and knife people for the sheer fun of it :P
 
I understand, its just sort of weird, i got into a arguement with that same friend over pokemon. strange, it lead to him thinking that i automatically want to make decisions over his life.
 
I know a great deal about MMoRPG's and I have been looking and researching for a good one to play,but to no avail most are grindfest/uninspired garbage. I hate missions where it tells you to kill 5 dragons,get the eggs,bring them back to me. Boring crap. MMo's are interesting but overrated at the moment.
 
TorontRayne said:
I know a great deal about MMoRPG's and I have been looking and researching for a good one to play,but to no avail most are grindfest/uninspired garbage. I hate missions where it tells you to kill 5 dragons,get the eggs,bring them back to me. Boring crap. MMo's are interesting but overrated at the moment.

For me, I do hope Age of Conan is different. Unlike many popular MMORPG's I've been unable to attain beta status to find out before the product is on the market. From what I've read and seen, it seems like a shining jewel... Then again, I felt this way about Vanguard:SOH until I actually played it... And the whole $OE deal.
 
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