Mod compability

Bahir

First time out of the vault
So, after forcing myself to wait to play Fallout 2 again, I have now decided to start playing. To make the game a little more exciting, I want to add as many of the good mods that are out there, provided that they work with each other. So, here is a list of the mods and patches I have gotten off NMA:

Abbey mod
Arroyo-Klamath mod
EPA mod
Latest official F2 patch
Fan-made patch 1.05 (with update)
Fixed worldmap by Phil the Nuka Cola dude
Deep Gameplay Impact (btw, what exactly is DAT?)
Market Booster
Megamod 2 with updates (I'd be thankfull if someone could give a guide on how to install these... there seems to be two updates, do I use both? A rundown on the whole process would be greatly appreciated)
Modoc Cold Hearts
Unlimited party members
Primitive tribe mod


So I guess at least some of these mods conflict with each other... Which ones do, which ones don't? Which should I pick over the other, and in what order should I install them?


Another thing: I have the CD UK version of the game, but many mods seem to need the US version. If I download the game, how will I be able to tell which version the downloaded one is? Or is there some way of bypassning the UK version so that I can install US version mods on it?

Thanks in advance
 
Jesus christ dude... :roll: Read the megamod readmes for a start, nearly everything is in your list. Next time try reading a little before making ignorant posts.

Install the Megamod using this new installer:
http://rapidshare.com/files/35497921/Setup_MIB.exe it works fine with the UK version. Most mods are stand alone, you cannot play more than one mod.
 
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