Mod compatibility

moonhoplite

First time out of the vault
Hi,

My fallout 2 installation order goes like this:
patch 1.02d
patch 1.051 unoffical beta ( I think this is overwritten by Project Restoration 1.2, anyway)
Project Restoration 1.2, with fixes
Sfall 2.1

Currently I have no problems so far ( I have only passed the tutorial temple).

... If I play, and half way through the game or so, I decide to add the 45ACP 1.0 Weaponmod Final, will it corrupt my saves and make the game unplayable?

What things do make the game corrupt and glitch? Like I once remembered that everytime I entered Klamour, it froze saying "Reference to memory, could not write, or something." Sometimes it worked, most of the times it froze with that error.

I dont use a mod manager of any sort, I just extract and replace.

Is this the right place to ask? Thanks

EDIT: Sorry for linking, but this guy has the same problem as I DID, if I meddled with fallout 2 too much:
http://www.nma-fallout.com/forum/viewtopic.php?t=52929
 
patch 1.02d
patch 1.051 unoffical beta ( I think this is overwritten by Project Restoration 1.2, anyway)

This is useless and you shouldn't install it. The restoration project already includes all needed patches.
 
Nooo!

Now whenever I go to the Town with Vic in it (beggining of the game),

There is just a black screen, with glitches everywhere. Everytime when I enter it.

Any Ideas? I tweaked around with ddraw.ini, but I didnt muck around with it too much :P .
 
moonhoplite said:
Nooo!

Now whenever I go to the Town with Vic in it (beggining of the game),

There is just a black screen, with glitches everywhere. Everytime when I enter it.

Any Ideas? I tweaked around with ddraw.ini, but I didnt muck around with it too much :P .
No, you can do nothing because you fucked up the installation. Uninstall and delete everything (yes, your savegame files as well), install clear Fallout 2 installation and use Project Restoration 1.2.
 
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