Mod Ideas..

Mod Whore

First time out of the vault
Now before you read my idea, let it be known these are just ideas from an old fallout gamer who doesnt know anything about scripting, but has played the game to death and wishes that his ideas may spark the mind of some ingeious fallout modder on this forum...
Iv played this series to death almost, and I must say its the atomsphere of fallout 1 that has always kept me comming back for more. But the games just too dam easy now

Creating armor/weapons

For those of us who saw the fo3 screen, one in particular.

(http://www.nma-fallout.com/forum/album_page.php?pic_id=517 )

Shows the ability to create armor. I always thoguht this woulda been so cool. In fallout 1, we could strip leather armor off the dead khan raiders early in the game, which at the time made looting awsome, but made the game too easy as a good armor was so easily obtained in mass quantities for wear and profit.. I always thoguht it woulda been nice to be able to obatain say broken fragments of armor from your foes, but be able to create it after enough has been salvaged. In the new vision mod, team x made an item (i wont name exactly what to not spoil it for ppl trying it out) that allowed users to create other new items should their prerequesites are in the users inventory and they pass the check for certain skills. This made certain skills pratical as they are required to make things.

Items/weapons/armor that deteriate over time..

Im sure this has been brought up before, but ill be damed if im gonna read up which forum/thread has posted this.. The only thing in fallout iv seen that remotely can deteriate or run out is in fallout 1, the steath boy.. i actually never ran out of it, but i recall it had an nrg bar taht went down over use.. was curious if that kinda script can be implemented in fallout 2 for certain weapons.. again think of the possibilities. weapons that can run out over time, so ppl dont just hoard the best weapons, and become unbeatable with the gauss/various nrgs. I mean think bout it, realisticaly all weapons require maintence and cant last forever..

Also, in the manual it states that guns can jam but it happens rarely.. i think guns shold jam alot more in the game, and then can be repaired if the repair skill is high enough..

Food/water

This was always something that bothered me while playing fallout, but at the time i didnt bother as i was just getting into the game.. How come we dont need to eat or drink at all.. I think the game would be MUCH more realistic if it factors in food/water, one of the key things ppl would seek in post Apocalyptic enviroment.. I mean in fallout 1 we are given a flask which is just a doodad to be traded or (i cant even remmeber if i use the falsk in fallout 1). How to even begin on doing this? Well you know how if you overdose on a drug you become addicted or are required to take the drug again to maintain the addiction so u dont suffer say withdraw effects such as -stats? Isnt it possible to start the game with the main character say in "addiction mode" which is basically natural hunger that builds up if say the user doesnt eat food over a period of a day. And negative effects can be like decrease in hp over a period of time (just like how poision damges someone). I mean there are plenty in fo and fo2 that sells food (ie moms in the den, random stores sell fruit) hell im sure new items can be drawn in and just copy the function of say a stimpack..

I suppose however the major con to this would be having to stop during world travels in fear that the hp dmg actually kills your character.. but cmon... no food/water in post nuclear world?


Well thats all i wanted to say, i hope i dont severly piss off any of you hard working modders with this, like (omfg u noob these ideas are impossible). Again these are just ideas i hope to share, maybe one of you will realise hey its not that all impossible and ran out of ideas for mods. Hell if i was a true fallout fan, id bust out one of these faqs and start learning the Abcs of modding fallout...

mw
 
Item creation: Not bad. Not impossible. As with the given example, rraider's Leather Armor would have to be replaced by a new item "Leather Armor parts" or smth, and if you use any of these parts, a check for required items and stats/skills is made, and if sucessful, you lose the scraps and get the armor. But then it would either require to remove most of the Leather Armors in the game, or make the created armor a completely new armor, who's stats would have to squeeze in between Leather Armor and, say, Metal Armor.

Deteration: Hmm... well, the explosives have a timer, so I guess it's possible to attach one to an item. But that would mean attaching a separate script to each weapon and armor (I hope you didn't mean that *all* items break down). Not sure. Sounds kinda cheesy.

Jammin: not sure how it works, never experienced it either. If shooting a weapon can be "captured" by the script, then this is simple (assuming you have a script attached to each weapon) - each time the weapon is fired, have a roll if the gun will jam or not. And with each roll, the chance to jam increases (start at, say, 1 in a 1000 or 1 in a 500 chance, and each time the weapon is fired, the chance increases). You could reduce this chance by maintenance.

Food/water: wouldn't need an addiction. AFAIK, PC has a script attached to him, you can just add a "food" and "water" timers that each can kill the PC if not reset regulary by using items like Iguana-on-a-stick and Nuka-Cola. On one hand, this would give some real use to all the "Nuka-Colas" and other drinks, and would be more realistic. On the other hand, it will make the game quite hard, unless food was put in the inventory of random encounter critters or something.
 
Shadowbird said:
Food/water: wouldn't need an addiction. AFAIK, PC has a script attached to him, you can just add a "food" and "water" timers that each can kill the PC if not reset regulary by using items like Iguana-on-a-stick and Nuka-Cola. On one hand, this would give some real use to all the "Nuka-Colas" and other drinks, and would be more realistic. On the other hand, it will make the game quite hard, unless food was put in the inventory of random encounter critters or something.

Yeah but think bout it.. No food or any source of liquids at all? It would make items like nuka cola and hell beer very usefull as it is the cloest subsitute to water (which is the rarest).. besides other than macs deep impact mod which gave beer +dmg resitance/thresholds beer in itself was useless.. yet the game has so many local beer stills and bars throughout all the towns..

It would be a pain as one would have to stock up food on long journies.. but hey whats travel without preparation..

Thank you shadowbird, im actually considering learning scripting now that i realised some of my ideas are possible.
 
Mod Whore said:
It would make items like nuka cola and hell beer very usefull as it is the cloest subsitute to water (which is the rarest)

Veto. One does not drink beer in the desert if he has no clean water - unless he or she finds the career of a bleached skeleton appealing. Alcohol consumption effectively destroys whatever water deposits one may have in his or her body, and it`d be a very bad idea to drink only alcoholic beverages when travelling.

One use I could think of would be a Super Stimpack style tradeoff i.e. gain some Water Counter to lose even more later on, but not with a 75/9 SS tradeoff ratio. More like 1/2.

The stills and breweries are there only for the same reason they`re in this world - people want to get drunk.
 
Silencer said:
One use I could think of would be a Super Stimpack style tradeoff i.e. gain some Water Counter to lose even more later on, but not with a 75/9 SS tradeoff ratio. More like 1/2.
Agreed. This would allow the use of bear to avoid the situations like 'damn, my water supply ended one day sooner than I had expected... and that town was just one square away...'. Which reminds me - had (if at all) can player be stopped from walking around in the wolrd map? Say, you get hungry, you need food, but if you're walking on the world map - how can game stop you or even tell you that you need to stop?

Silencer said:
The stills and breweries are there only for the same reason they`re in this world - people want to get drunk.
When you get drunk IRL, it's fun, because you act/see/think/feel funny/stupi/silly/other. If you get drunk in Fallout - "-1 Perception.". No fair, IMO.
 
Back
Top