I intend to make a mod manager for fallout 3 similar to my oblivion mod manager, since it will likely use a similar esm/esp/data file system. I made some, quite frankly, horrible design decisions in obmm partly as a result of starting work on it before oblivions release using the assumption that the modding system would be nearly identical to morrowinds. The non-existence of a fallout 3 construction set is advantageous there, because I have no need to rush something to be ready for the release day, and get a chance to see how fallout works first, and plan around it appropriately.
So basically, the question is if I was rewriting obmm from scratch what would you want to see added/changed? (Or, if you've never used obmm, what would you consider to be useful features of a mod manager?)
So basically, the question is if I was rewriting obmm from scratch what would you want to see added/changed? (Or, if you've never used obmm, what would you consider to be useful features of a mod manager?)